From bcef4b63eba3b6072df3a699d0c4d5128e2515b9 Mon Sep 17 00:00:00 2001 From: Maciej Cencora Date: Sun, 19 Apr 2009 15:26:51 +0200 Subject: [PATCH] r300: revert part of cb4bef7ae0b5fe8de82c380bc98f19067394d355 Some debugging code got there by accident --- .../drivers/dri/radeon/radeon_mipmap_tree.c | 28 +++---------------- 1 file changed, 4 insertions(+), 24 deletions(-) diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index f7c50e9949a..34d62617068 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -61,21 +61,21 @@ static int radeon_compressed_num_bytes(GLuint mesaFormat) { int bytes = 0; switch(mesaFormat) { - + case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: bytes = 2; break; - + case MESA_FORMAT_RGBA_DXT3: case MESA_FORMAT_RGBA_DXT5: bytes = 4; default: break; } - + return bytes; } @@ -97,38 +97,18 @@ static void compute_tex_image_offset(radeon_mipmap_tree *mt, lvl->rowstride = (lvl->width * mt->bpp + 63) & ~63; lvl->size = radeon_compressed_texture_size(mt->radeon->glCtx, lvl->width, lvl->height, lvl->depth, mt->compressed); - if (lvl->size <= 0) { - int *i = 0; - *i = 0; - } - assert(lvl->size > 0); } else if (mt->target == GL_TEXTURE_RECTANGLE_NV) { lvl->rowstride = (lvl->width * mt->bpp + 63) & ~63; lvl->size = lvl->rowstride * lvl->height; - if (lvl->size <= 0) { - int *i = 0; - *i = 0; - } - assert(lvl->size > 0); } else if (mt->tilebits & RADEON_TXO_MICRO_TILE) { /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, * though the actual offset may be different (if texture is less than * 32 bytes width) to the untiled case */ lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31; lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth; - if (lvl->size <= 0) { - int *i = 0; - *i = 0; - } - assert(lvl->size > 0); } else { lvl->rowstride = (lvl->width * mt->bpp + 31) & ~31; lvl->size = lvl->rowstride * lvl->height * lvl->depth; - if (lvl->size <= 0) { - int *i = 0; - *i = 0; - } - assert(lvl->size > 0); } assert(lvl->size > 0); @@ -250,7 +230,7 @@ static void calculate_first_last_level(struct gl_texture_object *tObj, tObj->Image[face][level]; assert(baseImage); - + /* These must be signed values. MinLod and MaxLod can be negative numbers, * and having firstLevel and lastLevel as signed prevents the need for * extra sign checks. -- 2.30.2