From be8bc588b93286dff6a6c1e8594ec40da50658ff Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Tue, 10 Jun 2014 17:43:25 -0700 Subject: [PATCH] glsl/cs: Add several GLSL compute shader variables With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit: built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt Signed-off-by: Jordan Justen Reviewed-by: Chris Forbes --- src/glsl/builtin_variables.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 34973023fe9..4c5b9c07093 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -672,6 +672,12 @@ builtin_variable_generator::generate_constants() } if (state->is_version(430, 0) || state->ARB_compute_shader_enable) { + add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); + add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS); + add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS); + add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS); + add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS); + add_const_ivec3("gl_MaxComputeWorkGroupCount", state->Const.MaxComputeWorkGroupCount[0], state->Const.MaxComputeWorkGroupCount[1], -- 2.30.2