From bece5a7dddb149aaf09785332d0e7760ef166709 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 20 Jul 2017 11:21:32 +0200 Subject: [PATCH] mesa: rename shader_source() to set_shader_source() There is already get_shader_source(), and shader_source() will be used for adding KHR_no_error support. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/shaderapi.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index e690e4731fa..ae5647b4c0d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1039,7 +1039,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, * glShaderSource[ARB]. */ static void -shader_source(struct gl_shader *sh, const GLchar *source) +set_shader_source(struct gl_shader *sh, const GLchar *source) { assert(sh); @@ -1894,7 +1894,7 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, } #endif /* ENABLE_SHADER_CACHE */ - shader_source(sh, source); + set_shader_source(sh, source); free(offsets); } -- 2.30.2