From bf24c3539e4b6989512968cae12da2f88d2c53e9 Mon Sep 17 00:00:00 2001 From: Topi Pohjolainen Date: Tue, 20 Jun 2017 21:20:15 +0300 Subject: [PATCH] i965/miptree: Clean-up unused Reviewed-by: Jason Ekstrand Signed-off-by: Topi Pohjolainen --- src/mesa/drivers/dri/i965/Makefile.sources | 1 - src/mesa/drivers/dri/i965/brw_blorp.c | 8 +- src/mesa/drivers/dri/i965/brw_tex_layout.c | 735 ------------------ .../drivers/dri/i965/brw_wm_surface_state.c | 23 +- src/mesa/drivers/dri/i965/gen6_depth_state.c | 8 +- src/mesa/drivers/dri/i965/gen7_misc_state.c | 8 +- src/mesa/drivers/dri/i965/gen8_depth_state.c | 8 +- src/mesa/drivers/dri/i965/intel_blit.c | 33 +- src/mesa/drivers/dri/i965/intel_fbo.c | 44 +- src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 583 ++------------ src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 241 ------ src/mesa/drivers/dri/i965/intel_screen.c | 13 +- src/mesa/drivers/dri/i965/intel_tex_image.c | 29 +- .../drivers/dri/i965/intel_tex_subimage.c | 8 +- 14 files changed, 96 insertions(+), 1646 deletions(-) delete mode 100644 src/mesa/drivers/dri/i965/brw_tex_layout.c diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 431712f76ee..425c883de84 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -51,7 +51,6 @@ i965_FILES = \ brw_tcs_surface_state.c \ brw_tes.c \ brw_tes_surface_state.c \ - brw_tex_layout.c \ brw_urb.c \ brw_util.c \ brw_util.h \ diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index 474dfc61c1e..e50173d4427 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -147,13 +147,7 @@ blorp_surf_for_miptree(struct brw_context *brw, intel_miptree_check_level_layer(mt, *level, start_layer + i); } - if (mt->surf.size > 0) { - surf->surf = &mt->surf; - } else { - intel_miptree_get_isl_surf(brw, mt, &tmp_surfs[0]); - surf->surf = &tmp_surfs[0]; - } - + surf->surf = &mt->surf; surf->addr = (struct blorp_address) { .buffer = mt->bo, .offset = mt->offset, diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c deleted file mode 100644 index f3b5a17c880..00000000000 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ /dev/null @@ -1,735 +0,0 @@ -/* - * Copyright 2006 VMware, Inc. - * Copyright © 2006 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file brw_tex_layout.cpp - * - * Code to lay out images in a mipmap tree. - * - * \author Keith Whitwell - * \author Michel Dänzer - */ - -#include "intel_mipmap_tree.h" -#include "brw_context.h" -#include "main/macros.h" -#include "main/glformats.h" - -#define FILE_DEBUG_FLAG DEBUG_MIPTREE - -static unsigned int -intel_horizontal_texture_alignment_unit(struct brw_context *brw, - struct intel_mipmap_tree *mt, - uint32_t layout_flags) -{ - if (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) - return 16; - - /** - * +----------------------------------------------------------------------+ - * | | alignment unit width ("i") | - * | Surface Property |-----------------------------| - * | | 915 | 965 | ILK | SNB | IVB | - * +----------------------------------------------------------------------+ - * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 | - * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 | - * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 | - * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 | - * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 | - * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 | - * | All Others | 4 | 4 | 4 | 4 | 4 | - * +----------------------------------------------------------------------+ - * - * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE - * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8. - */ - - if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16) - return 8; - - return 4; -} - -static unsigned int -intel_vertical_texture_alignment_unit(struct brw_context *brw, - const struct intel_mipmap_tree *mt) -{ - /** - * +----------------------------------------------------------------------+ - * | | alignment unit height ("j") | - * | Surface Property |-----------------------------| - * | | 915 | 965 | ILK | SNB | IVB | - * +----------------------------------------------------------------------+ - * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 | - * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 | - * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | - * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 | - * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | - * | All Others | 2 | 2 | 2 | * | * | - * +----------------------------------------------------------------------+ - * - * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of - * the SURFACE_STATE "Surface Vertical Alignment" field. - */ - - /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4 - * should always be used, except for stencil buffers, which should be 8. - */ - if (brw->gen >= 8) - return 4; - - if (mt->surf.samples > 1) - return 4; - - GLenum base_format = _mesa_get_format_base_format(mt->format); - - if (brw->gen >= 6 && - (base_format == GL_DEPTH_COMPONENT || - base_format == GL_DEPTH_STENCIL)) { - return 4; - } - - if (brw->gen == 7) { - /* On Gen7, we prefer a vertical alignment of 4 when possible, because - * that allows Y tiled render targets. - * - * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most - * messages), on p64, under the heading "Surface Vertical Alignment": - * - * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL - * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY - * (0x190) - * - * VALIGN_4 is not supported for surface format R32G32B32_FLOAT. - */ - if (base_format == GL_YCBCR_MESA || mt->format == MESA_FORMAT_RGB_FLOAT32) - return 2; - - return 4; - } - - return 2; -} - -static void -gen9_miptree_layout_1d(struct intel_mipmap_tree *mt) -{ - unsigned x = 0; - unsigned width = mt->physical_width0; - unsigned depth = mt->physical_depth0; /* number of array layers. */ - - /* When this layout is used the horizontal alignment is fixed at 64 and the - * hardware ignores the value given in the surface state - */ - const unsigned int halign = 64; - - mt->total_height = mt->physical_height0; - mt->total_width = 0; - - for (unsigned level = mt->first_level; level <= mt->last_level; level++) { - unsigned img_width; - - intel_miptree_set_level_info(mt, level, x, 0, depth); - - img_width = ALIGN(width, halign); - - mt->total_width = MAX2(mt->total_width, x + img_width); - - x += img_width; - - width = minify(width, 1); - } -} - -static void -brw_miptree_layout_2d(struct intel_mipmap_tree *mt) -{ - unsigned x = 0; - unsigned y = 0; - unsigned width = mt->physical_width0; - unsigned height = mt->physical_height0; - /* Number of layers of array texture or slices of 3d texture (gen9+). */ - unsigned depth = mt->physical_depth0; - unsigned int bw, bh; - - _mesa_get_format_block_size(mt->format, &bw, &bh); - - mt->total_width = mt->physical_width0; - mt->total_width = ALIGN_NPOT(mt->total_width, bw); - - /* May need to adjust width to accommodate the placement of - * the 2nd mipmap. This occurs when the alignment - * constraints of mipmap placement push the right edge of the - * 2nd mipmap out past the width of its parent. - */ - if (mt->first_level != mt->last_level) { - unsigned mip1_width; - - mip1_width = ALIGN_NPOT(minify(mt->physical_width0, 1), mt->halign) + - ALIGN_NPOT(minify(mt->physical_width0, 2), bw); - - if (mip1_width > mt->total_width) - mt->total_width = mip1_width; - } - - mt->total_width /= bw; - mt->total_height = 0; - - for (unsigned level = mt->first_level; level <= mt->last_level; level++) { - unsigned img_height; - - intel_miptree_set_level_info(mt, level, x, y, depth); - - img_height = ALIGN_NPOT(height, mt->valign); - img_height /= bh; - - if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) { - /* Compact arrays with separated miplevels */ - img_height *= depth; - } - - /* Because the images are packed better, the final offset - * might not be the maximal one: - */ - mt->total_height = MAX2(mt->total_height, y + img_height); - - /* Layout_below: step right after second mipmap. - * - * For Sandy Bridge HiZ and stencil, we always step down. - */ - if (level == mt->first_level + 1) { - x += ALIGN_NPOT(width, mt->halign) / bw; - } else { - y += img_height; - } - - width = minify(width, 1); - height = minify(height, 1); - - if (mt->target == GL_TEXTURE_3D) - depth = minify(depth, 1); - } -} - -static void -brw_miptree_layout_gen6_hiz_stencil(struct intel_mipmap_tree *mt) -{ - unsigned x = 0; - unsigned y = 0; - unsigned width = mt->physical_width0; - unsigned height = mt->physical_height0; - /* Number of layers of array texture. */ - unsigned depth = mt->physical_depth0; - unsigned tile_width, tile_height, bw, bh; - - if (mt->format == MESA_FORMAT_S_UINT8) { - bw = bh = 1; - /* W-tiled */ - tile_width = 64; - tile_height = 64; - } else { - assert(_mesa_get_format_base_format(mt->format) == GL_DEPTH_COMPONENT || - _mesa_get_format_base_format(mt->format) == GL_DEPTH_STENCIL); - /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth - * samples. Each cache line in the Y-Tiled HiZ image contains 2x2 HiZ - * blocks. Therefore, each Y-tiled cache line corresponds to an 16x8 - * region in the depth surface. Since we're representing it as - * RGBA_FLOAT32, the miptree calculations will think that each cache - * line is 1x4 pixels. Therefore, we need a scale-down factor of 16x2 - * and a vertical alignment of 2. - */ - mt->cpp = 16; - bw = 16; - bh = 2; - /* Y-tiled */ - tile_width = 128 / mt->cpp; - tile_height = 32; - } - - mt->total_width = 0; - mt->total_height = 0; - - for (unsigned level = mt->first_level; level <= mt->last_level; level++) { - intel_miptree_set_level_info( - mt, level, x, y, - mt->target == GL_TEXTURE_3D ? minify(depth, level) : depth); - - const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw), mt->halign); - const unsigned img_height = - ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth; - - mt->total_width = MAX2(mt->total_width, x + img_width); - mt->total_height = MAX2(mt->total_height, y + img_height); - - if (level == mt->first_level) { - y += ALIGN(img_height, tile_height); - } else { - x += ALIGN(img_width, tile_width); - } - - /* We only minify the width. We want qpitch to match for all miplevels - * because the hardware doesn't know we aren't on LOD0. - */ - width = minify(width, 1); - } -} - -unsigned -brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw, - const struct intel_mipmap_tree *mt, - unsigned level) -{ - if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) || - (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) { - return ALIGN_NPOT(minify(mt->physical_width0, level), mt->halign); - } else { - return 0; - } -} - -static unsigned -brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw, - const struct intel_mipmap_tree *mt, - unsigned level) -{ - assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6); - - if (brw->gen >= 9) { - /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will - * effectively end up with a packed qpitch anyway whenever - * mt->first_level == mt->last_level. - */ - assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD); - - /* On Gen9 we can pick whatever qpitch we like as long as it's aligned - * to the vertical alignment so we don't need to add any extra rows. - */ - unsigned qpitch = mt->total_height; - - /* If the surface might be used as a stencil buffer or HiZ buffer then - * it needs to be a multiple of 8. - */ - const GLenum base_format = _mesa_get_format_base_format(mt->format); - if (_mesa_is_depth_or_stencil_format(base_format)) - qpitch = ALIGN(qpitch, 8); - - /* 3D textures need to be aligned to the tile height. At this point we - * don't know which tiling will be used so let's just align it to 32 - */ - if (mt->target == GL_TEXTURE_3D) - qpitch = ALIGN(qpitch, 32); - - return qpitch; - - } else if (mt->target == GL_TEXTURE_3D || - (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) || - mt->array_layout == ALL_SLICES_AT_EACH_LOD) { - return ALIGN_NPOT(minify(mt->physical_height0, level), mt->valign); - - } else if (mt->array_layout == GEN6_HIZ_STENCIL) { - /* For HiZ and stencil on Sandy Bridge, we don't minify the height. */ - if (mt->format == MESA_FORMAT_S_UINT8) { - return ALIGN(mt->physical_height0, mt->valign); - } else { - /* HiZ has a vertical scale factor of 2. */ - return ALIGN(DIV_ROUND_UP(mt->physical_height0, 2), mt->valign); - } - - } else { - const unsigned h0 = ALIGN_NPOT(mt->physical_height0, mt->valign); - const unsigned h1 = ALIGN_NPOT(minify(mt->physical_height0, 1), mt->valign); - - return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign; - } -} - -static void -align_cube(struct intel_mipmap_tree *mt) -{ - /* The 965's sampler lays cachelines out according to how accesses - * in the texture surfaces run, so they may be "vertical" through - * memory. As a result, the docs say in Surface Padding Requirements: - * Sampling Engine Surfaces that two extra rows of padding are required. - */ - if (mt->target == GL_TEXTURE_CUBE_MAP) - mt->total_height += 2; -} - -bool -gen9_use_linear_1d_layout(const struct brw_context *brw, - const struct intel_mipmap_tree *mt) -{ - /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a - * horizontal line. This isn't done for depth/stencil buffers however - * because those will be using a tiled layout - */ - if (brw->gen >= 9 && - (mt->target == GL_TEXTURE_1D || - mt->target == GL_TEXTURE_1D_ARRAY)) { - GLenum base_format = _mesa_get_format_base_format(mt->format); - - if (base_format != GL_DEPTH_COMPONENT && - base_format != GL_DEPTH_STENCIL && - base_format != GL_STENCIL_INDEX) - return true; - } - - return false; -} - -static void -brw_miptree_layout_texture_array(struct brw_context *brw, - struct intel_mipmap_tree *mt) -{ - unsigned height = mt->physical_height0; - bool layout_1d = gen9_use_linear_1d_layout(brw, mt); - int physical_qpitch; - - if (layout_1d) - gen9_miptree_layout_1d(mt); - else if (mt->array_layout == GEN6_HIZ_STENCIL) - brw_miptree_layout_gen6_hiz_stencil(mt); - else - brw_miptree_layout_2d(mt); - - if (layout_1d) { - physical_qpitch = 1; - /* When using the horizontal layout the qpitch specifies the distance in - * pixels between array slices. The total_width is forced to be a - * multiple of the horizontal alignment in brw_miptree_layout_1d (in - * this case it's always 64). The vertical alignment is ignored. - */ - mt->qpitch = mt->total_width; - } else { - mt->qpitch = brw_miptree_get_vertical_slice_pitch(brw, mt, 0); - /* Unlike previous generations the qpitch is a multiple of the - * compressed block size on Gen9 so physical_qpitch matches mt->qpitch. - */ - physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 : - mt->qpitch); - } - - for (unsigned level = mt->first_level; level <= mt->last_level; level++) { - unsigned img_height; - img_height = ALIGN_NPOT(height, mt->valign); - if (mt->compressed) - img_height /= mt->valign; - - for (unsigned q = 0; q < mt->level[level].depth; q++) { - if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) { - intel_miptree_set_image_offset(mt, level, q, 0, q * img_height); - } else { - intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch); - } - } - height = minify(height, 1); - } - if (mt->array_layout == ALL_LOD_IN_EACH_SLICE) - mt->total_height = physical_qpitch * mt->physical_depth0; - - align_cube(mt); -} - -static void -brw_miptree_layout_texture_3d(struct brw_context *brw, - struct intel_mipmap_tree *mt) -{ - mt->total_width = 0; - mt->total_height = 0; - - unsigned ysum = 0; - unsigned bh, bw; - - _mesa_get_format_block_size(mt->format, &bw, &bh); - - for (unsigned level = mt->first_level; level <= mt->last_level; level++) { - unsigned WL = MAX2(mt->physical_width0 >> level, 1); - unsigned HL = MAX2(mt->physical_height0 >> level, 1); - unsigned DL = MAX2(mt->physical_depth0 >> level, 1); - unsigned wL = ALIGN_NPOT(WL, mt->halign); - unsigned hL = ALIGN_NPOT(HL, mt->valign); - - if (mt->target == GL_TEXTURE_CUBE_MAP) - DL = 6; - - intel_miptree_set_level_info(mt, level, 0, 0, DL); - - for (unsigned q = 0; q < DL; q++) { - unsigned x = (q % (1 << level)) * wL; - unsigned y = ysum + (q >> level) * hL; - - intel_miptree_set_image_offset(mt, level, q, x / bw, y / bh); - mt->total_width = MAX2(mt->total_width, (x + wL) / bw); - mt->total_height = MAX2(mt->total_height, (y + hL) / bh); - } - - ysum += ALIGN(DL, 1 << level) / (1 << level) * hL; - } - - align_cube(mt); -} - -/** - * \brief Helper function for intel_miptree_create(). - */ -static enum isl_tiling -brw_miptree_choose_tiling(struct brw_context *brw, - const struct intel_mipmap_tree *mt, - uint32_t layout_flags) -{ - if (mt->format == MESA_FORMAT_S_UINT8) { - /* The stencil buffer is W tiled. However, we request from the kernel a - * non-tiled buffer because the GTT is incapable of W fencing. - */ - return ISL_TILING_LINEAR; - } - - /* Do not support changing the tiling for miptrees with pre-allocated BOs. */ - assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0); - - /* Some usages may want only one type of tiling, like depth miptrees (Y - * tiled), or temporary BOs for uploading data once (linear). - */ - switch (layout_flags & MIPTREE_LAYOUT_TILING_ANY) { - case MIPTREE_LAYOUT_TILING_ANY: - break; - case MIPTREE_LAYOUT_TILING_Y: - return ISL_TILING_Y0; - case MIPTREE_LAYOUT_TILING_NONE: - return ISL_TILING_LINEAR; - } - - if (mt->surf.samples > 1) { - /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled - * Surface"): - * - * [DevSNB+]: For multi-sample render targets, this field must be - * 1. MSRTs can only be tiled. - * - * Our usual reason for preferring X tiling (fast blits using the - * blitting engine) doesn't apply to MSAA, since we'll generally be - * downsampling or upsampling when blitting between the MSAA buffer - * and another buffer, and the blitting engine doesn't support that. - * So use Y tiling, since it makes better use of the cache. - */ - return ISL_TILING_Y0; - } - - GLenum base_format = _mesa_get_format_base_format(mt->format); - if (base_format == GL_DEPTH_COMPONENT || - base_format == GL_DEPTH_STENCIL_EXT) - return ISL_TILING_Y0; - - /* 1D textures (and 1D array textures) don't get any benefit from tiling, - * in fact it leads to a less efficient use of memory space and bandwidth - * due to tile alignment. - */ - if (mt->logical_height0 == 1) - return ISL_TILING_LINEAR; - - int minimum_pitch = mt->total_width * mt->cpp; - - /* If the width is much smaller than a tile, don't bother tiling. */ - if (minimum_pitch < 64) - return ISL_TILING_LINEAR; - - if (ALIGN(minimum_pitch, 512) >= 32768) { - perf_debug("%dx%d miptree too large to blit, falling back to untiled", - mt->total_width, mt->total_height); - return ISL_TILING_LINEAR; - } - - /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */ - if (brw->gen < 6) - return ISL_TILING_X; - - /* From the Sandybridge PRM, Volume 1, Part 2, page 32: - * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX - * or Linear." - * 128 bits per pixel translates to 16 bytes per pixel. This is necessary - * all the way back to 965, but is permitted on Gen7+. - */ - if (brw->gen < 7 && mt->cpp >= 16) - return ISL_TILING_X; - - /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most - * messages), on p64, under the heading "Surface Vertical Alignment": - * - * This field must be set to VALIGN_4 for all tiled Y Render Target - * surfaces. - * - * So if the surface is renderable and uses a vertical alignment of 2, - * force it to be X tiled. This is somewhat conservative (it's possible - * that the client won't ever render to this surface), but it's difficult - * to know that ahead of time. And besides, since we use a vertical - * alignment of 4 as often as we can, this shouldn't happen very often. - */ - if (brw->gen == 7 && mt->valign == 2 && - brw->mesa_format_supports_render[mt->format]) { - return ISL_TILING_X; - } - - return ISL_TILING_Y0; -} - -static void -intel_miptree_set_total_width_height(struct brw_context *brw, - struct intel_mipmap_tree *mt) -{ - switch (mt->target) { - case GL_TEXTURE_CUBE_MAP: - if (brw->gen == 4) { - /* Gen4 stores cube maps as 3D textures. */ - assert(mt->physical_depth0 == 6); - brw_miptree_layout_texture_3d(brw, mt); - } else { - /* All other hardware stores cube maps as 2D arrays. */ - brw_miptree_layout_texture_array(brw, mt); - } - break; - - case GL_TEXTURE_3D: - if (brw->gen >= 9) - brw_miptree_layout_texture_array(brw, mt); - else - brw_miptree_layout_texture_3d(brw, mt); - break; - - case GL_TEXTURE_1D_ARRAY: - case GL_TEXTURE_2D_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - case GL_TEXTURE_CUBE_MAP_ARRAY: - brw_miptree_layout_texture_array(brw, mt); - break; - - default: - switch (mt->surf.msaa_layout) { - case ISL_MSAA_LAYOUT_ARRAY: - brw_miptree_layout_texture_array(brw, mt); - break; - case ISL_MSAA_LAYOUT_NONE: - case ISL_MSAA_LAYOUT_INTERLEAVED: - if (gen9_use_linear_1d_layout(brw, mt)) - gen9_miptree_layout_1d(mt); - else if (mt->array_layout == GEN6_HIZ_STENCIL) - brw_miptree_layout_gen6_hiz_stencil(mt); - else - brw_miptree_layout_2d(mt); - break; - } - break; - } - - DBG("%s: %dx%dx%d\n", __func__, - mt->total_width, mt->total_height, mt->cpp); -} - -static void -intel_miptree_set_alignment(struct brw_context *brw, - struct intel_mipmap_tree *mt, - uint32_t layout_flags) -{ - /** - * From the "Alignment Unit Size" section of various specs, namely: - * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4 - * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4. - * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4 - * - BSpec (for Ivybridge and slight variations in separate stencil) - */ - - if (mt->array_layout == GEN6_HIZ_STENCIL) { - /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the - * hardware doesn't support multiple mip levels on stencil/hiz. - * - * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer: - * "The hierarchical depth buffer does not support the LOD field" - * - * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer: - * "The stencil depth buffer does not support the LOD field" - */ - if (mt->format == MESA_FORMAT_S_UINT8) { - /* Stencil uses W tiling, so we force W tiling alignment for the - * ALL_SLICES_AT_EACH_LOD miptree layout. - */ - mt->halign = 4; - mt->valign = 2; - assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0); - } else { - /* See brw_miptree_layout_gen6_hiz_stencil() */ - mt->halign = 1; - mt->valign = 2; - } - } else if (mt->compressed) { - /* The hardware alignment requirements for compressed textures - * happen to match the block boundaries. - */ - _mesa_get_format_block_size(mt->format, &mt->halign, &mt->valign); - - /* On Gen9+ we can pick our own alignment for compressed textures but it - * has to be a multiple of the block size. The minimum alignment we can - * pick is 4 so we effectively have to align to 4 times the block - * size - */ - if (brw->gen >= 9) { - mt->halign *= 4; - mt->valign *= 4; - } - } else if (mt->format == MESA_FORMAT_S_UINT8) { - mt->halign = 8; - mt->valign = brw->gen >= 7 ? 8 : 4; - } else { - mt->halign = - intel_horizontal_texture_alignment_unit(brw, mt, layout_flags); - mt->valign = intel_vertical_texture_alignment_unit(brw, mt); - } -} - -bool -brw_miptree_layout(struct brw_context *brw, - struct intel_mipmap_tree *mt, - uint32_t layout_flags) -{ - intel_miptree_set_alignment(brw, mt, layout_flags); - intel_miptree_set_total_width_height(brw, mt); - - if (!mt->total_width || !mt->total_height) - return false; - - /* On Gen9+ the alignment values are expressed in multiples of the block - * size - */ - if (brw->gen >= 9) { - unsigned int i, j; - _mesa_get_format_block_size(mt->format, &i, &j); - mt->halign /= i; - mt->valign /= j; - } - - if ((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0) - mt->surf.tiling = brw_miptree_choose_tiling(brw, mt, layout_flags); - - return true; -} - diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d9daa8ec18e..b3f0d73eccc 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -80,15 +80,7 @@ get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t *tile_x, uint32_t *tile_y, uint32_t *offset, struct isl_surf *surf) { - if (mt->surf.size > 0) { - *surf = mt->surf; - } else { - intel_miptree_get_isl_surf(brw, mt, surf); - - surf->dim = get_isl_surf_dim(target); - } - - assert(mt->array_layout != GEN6_HIZ_STENCIL); + *surf = mt->surf; const enum isl_dim_layout dim_layout = get_isl_dim_layout(&brw->screen->devinfo, mt->surf.tiling, target); @@ -561,12 +553,10 @@ brw_update_texture_surface(struct gl_context *ctx, unsigned view_num_layers; if (obj->Immutable && obj->Target != GL_TEXTURE_3D) { view_num_layers = obj->NumLayers; - } else if (mt->surf.size > 0) { + } else { view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ? mt->surf.logical_level0_px.depth : mt->surf.logical_level0_px.array_len; - } else { - view_num_layers = mt->logical_depth0; } /* Handling GL_ALPHA as a surface format override breaks 1.30+ style @@ -1663,14 +1653,9 @@ get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, if (target == GL_TEXTURE_CUBE_MAP) return 6; - if (mt->surf.size > 0) { - return target == GL_TEXTURE_3D ? - minify(mt->surf.logical_level0_px.depth, level) : - mt->surf.logical_level0_px.array_len; - } - return target == GL_TEXTURE_3D ? - minify(mt->logical_depth0, level) : mt->logical_depth0; + minify(mt->surf.logical_level0_px.depth, level) : + mt->surf.logical_level0_px.array_len; } static void diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c index 3e3d2c629bf..cd0423913c4 100644 --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c @@ -91,8 +91,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, break; case GL_TEXTURE_3D: assert(mt); - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth : - MAX2(mt->logical_depth0, 1); + depth = mt->surf.logical_level0_px.depth; /* fallthrough */ default: surftype = translate_tex_target(gl_target); @@ -103,12 +102,9 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, lod = irb ? irb->mt_level - irb->mt->first_level : 0; - if (mt && mt->surf.size > 0) { + if (mt) { width = mt->surf.logical_level0_px.width; height = mt->surf.logical_level0_px.height; - } else if (mt) { - width = mt->logical_width0; - height = mt->logical_height0; } BEGIN_BATCH(7); diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c index c0cb7470bf3..1a9e645084c 100644 --- a/src/mesa/drivers/dri/i965/gen7_misc_state.c +++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c @@ -83,8 +83,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, break; case GL_TEXTURE_3D: assert(mt); - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth : - MAX2(mt->logical_depth0, 1); + depth = mt->surf.logical_level0_px.depth; /* fallthrough */ default: surftype = translate_tex_target(gl_target); @@ -95,12 +94,9 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, lod = irb ? irb->mt_level - irb->mt->first_level : 0; - if (mt && mt->surf.size > 0) { + if (mt) { width = mt->surf.logical_level0_px.width; height = mt->surf.logical_level0_px.height; - } else if (mt) { - width = mt->logical_width0; - height = mt->logical_height0; } /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 5cee93ade02..429c4b074b0 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -176,8 +176,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw, break; case GL_TEXTURE_3D: assert(mt); - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth : - MAX2(mt->logical_depth0, 1); + depth = mt->surf.logical_level0_px.depth; surftype = translate_tex_target(gl_target); break; case GL_TEXTURE_1D_ARRAY: @@ -200,12 +199,9 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw, lod = irb ? irb->mt_level - irb->mt->first_level : 0; - if (mt && mt->surf.size > 0) { + if (mt) { width = mt->surf.logical_level0_px.width; height = mt->surf.logical_level0_px.height; - } else if (mt) { - width = mt->logical_width0; - height = mt->logical_height0; } emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype, diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c index 68e9c1ad162..eca87368047 100644 --- a/src/mesa/drivers/dri/i965/intel_blit.c +++ b/src/mesa/drivers/dri/i965/intel_blit.c @@ -171,12 +171,12 @@ get_blit_intratile_offset_el(const struct brw_context *brw, uint32_t *x_offset_el, uint32_t *y_offset_el) { - enum isl_tiling tiling = intel_miptree_get_isl_tiling(mt); - isl_tiling_get_intratile_offset_el(tiling, mt->cpp * 8, mt->surf.row_pitch, + isl_tiling_get_intratile_offset_el(mt->surf.tiling, + mt->cpp * 8, mt->surf.row_pitch, total_x_offset_el, total_y_offset_el, base_address_offset, x_offset_el, y_offset_el); - if (tiling == ISL_TILING_LINEAR) { + if (mt->surf.tiling == ISL_TILING_LINEAR) { /* From the Broadwell PRM docs for XY_SRC_COPY_BLT::SourceBaseAddress: * * "Base address of the destination surface: X=0, Y=0. Lower 32bits @@ -329,14 +329,12 @@ intel_miptree_blit(struct brw_context *brw, intel_miptree_access_raw(brw, dst_mt, dst_level, dst_slice, true); if (src_flip) { - const unsigned h0 = src_mt->surf.size > 0 ? - src_mt->surf.phys_level0_sa.height : src_mt->physical_height0; + const unsigned h0 = src_mt->surf.phys_level0_sa.height; src_y = minify(h0, src_level - src_mt->first_level) - src_y - height; } if (dst_flip) { - const unsigned h0 = dst_mt->surf.size > 0 ? - dst_mt->surf.phys_level0_sa.height : dst_mt->physical_height0; + const unsigned h0 = dst_mt->surf.phys_level0_sa.height; dst_y = minify(h0, dst_level - dst_mt->first_level) - dst_y - height; } @@ -407,21 +405,12 @@ intel_miptree_copy(struct brw_context *brw, assert(src_x % bw == 0); assert(src_y % bh == 0); - if (src_mt->surf.size > 0) { - assert(src_width % bw == 0 || - src_x + src_width == - minify(src_mt->surf.logical_level0_px.width, src_level)); - assert(src_height % bh == 0 || - src_y + src_height == - minify(src_mt->surf.logical_level0_px.height, src_level)); - } else { - assert(src_width % bw == 0 || - src_x + src_width == - minify(src_mt->logical_width0, src_level)); - assert(src_height % bh == 0 || - src_y + src_height == - minify(src_mt->logical_height0, src_level)); - } + assert(src_width % bw == 0 || + src_x + src_width == + minify(src_mt->surf.logical_level0_px.width, src_level)); + assert(src_height % bh == 0 || + src_y + src_height == + minify(src_mt->surf.logical_level0_px.height, src_level)); src_x /= (int)bw; src_y /= (int)bh; diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index bcb8d8039de..9e27593c0c1 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -532,19 +532,14 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw, irb->mt_level = level; irb->mt_layer = layer; - const unsigned layer_multiplier = - mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY ? mt->surf.samples : 1; - if (!layered) { irb->layer_count = 1; } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) { irb->layer_count = image->TexObject->NumLayers; - } else if (mt->surf.size > 0) { + } else { irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ? minify(mt->surf.logical_level0_px.depth, level) : mt->surf.logical_level0_px.array_len; - } else { - irb->layer_count = mt->level[level].depth / layer_multiplier; } intel_miptree_reference(&irb->mt, mt); @@ -660,32 +655,17 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) if (depth_mt && stencil_mt) { if (brw->gen >= 6) { - unsigned d_width, d_height, d_depth; - unsigned s_width, s_height, s_depth; - - if (depth_mt->surf.size > 0) { - d_width = depth_mt->surf.phys_level0_sa.width; - d_height = depth_mt->surf.phys_level0_sa.height; - d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ? - depth_mt->surf.phys_level0_sa.depth : - depth_mt->surf.phys_level0_sa.array_len; - } else { - d_width = depth_mt->physical_width0; - d_height = depth_mt->physical_height0; - d_depth = depth_mt->physical_depth0; - } - - if (stencil_mt->surf.size > 0) { - s_width = stencil_mt->surf.phys_level0_sa.width; - s_height = stencil_mt->surf.phys_level0_sa.height; - s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ? - stencil_mt->surf.phys_level0_sa.depth : - stencil_mt->surf.phys_level0_sa.array_len; - } else { - s_width = stencil_mt->physical_width0; - s_height = stencil_mt->physical_height0; - s_depth = stencil_mt->physical_depth0; - } + const unsigned d_width = depth_mt->surf.phys_level0_sa.width; + const unsigned d_height = depth_mt->surf.phys_level0_sa.height; + const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ? + depth_mt->surf.phys_level0_sa.depth : + depth_mt->surf.phys_level0_sa.array_len; + + const unsigned s_width = stencil_mt->surf.phys_level0_sa.width; + const unsigned s_height = stencil_mt->surf.phys_level0_sa.height; + const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ? + stencil_mt->surf.phys_level0_sa.depth : + stencil_mt->surf.phys_level0_sa.array_len; /* For gen >= 6, we are using the lod/minimum-array-element fields * and supporting layered rendering. This means that we must restrict diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index af5d37bc473..3ab86e31f4d 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -97,29 +97,6 @@ is_mcs_supported(const struct brw_context *brw, mesa_format format, } } -/** - * Determine which MSAA layout should be used by the MSAA surface being - * created, based on the chip generation and the surface type. - */ -static enum isl_msaa_layout -compute_msaa_layout(struct brw_context *brw, mesa_format format, - uint32_t layout_flags) -{ - /* Prior to Gen7, all MSAA surfaces used IMS layout. */ - if (brw->gen < 7) - return ISL_MSAA_LAYOUT_INTERLEAVED; - - /* In Gen7, IMS layout is only used for depth and stencil buffers. */ - switch (_mesa_get_format_base_format(format)) { - case GL_DEPTH_COMPONENT: - case GL_STENCIL_INDEX: - case GL_DEPTH_STENCIL: - return ISL_MSAA_LAYOUT_INTERLEAVED; - default: - return ISL_MSAA_LAYOUT_ARRAY; - } -} - static bool intel_tiling_supports_ccs(const struct brw_context *brw, enum isl_tiling tiling) @@ -344,222 +321,6 @@ needs_separate_stencil(const struct brw_context *brw, intel_miptree_supports_hiz(brw, mt); } -/** - * @param for_bo Indicates that the caller is - * intel_miptree_create_for_bo(). If true, then do not create - * \c stencil_mt. - */ -static struct intel_mipmap_tree * -intel_miptree_create_layout(struct brw_context *brw, - GLenum target, - mesa_format format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint num_samples, - uint32_t layout_flags) -{ - assert(num_samples > 0); - - struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - if (!mt) - return NULL; - - DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __func__, - _mesa_enum_to_string(target), - _mesa_get_format_name(format), - first_level, last_level, depth0, mt); - - if (target == GL_TEXTURE_1D_ARRAY) - assert(height0 == 1); - - mt->target = target; - mt->format = format; - mt->first_level = first_level; - mt->last_level = last_level; - mt->logical_width0 = width0; - mt->logical_height0 = height0; - mt->logical_depth0 = depth0; - mt->is_scanout = (layout_flags & MIPTREE_LAYOUT_FOR_SCANOUT) != 0; - mt->aux_usage = ISL_AUX_USAGE_NONE; - mt->supports_fast_clear = false; - mt->aux_state = NULL; - mt->cpp = _mesa_get_format_bytes(format); - mt->surf.samples = num_samples; - mt->compressed = _mesa_is_format_compressed(format); - mt->surf.msaa_layout = ISL_MSAA_LAYOUT_NONE; - mt->refcount = 1; - - if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8) - layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_STENCIL; - - int depth_multiply = 1; - if (num_samples > 1) { - /* Adjust width/height/depth for MSAA */ - mt->surf.msaa_layout = compute_msaa_layout(brw, format, layout_flags); - if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) { - /* From the Ivybridge PRM, Volume 1, Part 1, page 108: - * "If the surface is multisampled and it is a depth or stencil - * surface or Multisampled Surface StorageFormat in SURFACE_STATE is - * MSFMT_DEPTH_STENCIL, WL and HL must be adjusted as follows before - * proceeding: - * - * +----------------------------------------------------------------+ - * | Num Multisamples | W_l = | H_l = | - * +----------------------------------------------------------------+ - * | 2 | ceiling(W_l / 2) * 4 | H_l (no adjustment) | - * | 4 | ceiling(W_l / 2) * 4 | ceiling(H_l / 2) * 4 | - * | 8 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 4 | - * | 16 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 8 | - * +----------------------------------------------------------------+ - * " - * - * Note that MSFMT_DEPTH_STENCIL just means the IMS (interleaved) - * format rather than UMS/CMS (array slices). The Sandybridge PRM, - * Volume 1, Part 1, Page 111 has the same formula for 4x MSAA. - * - * Another more complicated explanation for these adjustments comes - * from the Sandybridge PRM, volume 4, part 1, page 31: - * - * "Any of the other messages (sample*, LOD, load4) used with a - * (4x) multisampled surface will in-effect sample a surface with - * double the height and width as that indicated in the surface - * state. Each pixel position on the original-sized surface is - * replaced with a 2x2 of samples with the following arrangement: - * - * sample 0 sample 2 - * sample 1 sample 3" - * - * Thus, when sampling from a multisampled texture, it behaves as - * though the layout in memory for (x,y,sample) is: - * - * (0,0,0) (0,0,2) (1,0,0) (1,0,2) - * (0,0,1) (0,0,3) (1,0,1) (1,0,3) - * - * (0,1,0) (0,1,2) (1,1,0) (1,1,2) - * (0,1,1) (0,1,3) (1,1,1) (1,1,3) - * - * However, the actual layout of multisampled data in memory is: - * - * (0,0,0) (1,0,0) (0,0,1) (1,0,1) - * (0,1,0) (1,1,0) (0,1,1) (1,1,1) - * - * (0,0,2) (1,0,2) (0,0,3) (1,0,3) - * (0,1,2) (1,1,2) (0,1,3) (1,1,3) - * - * This pattern repeats for each 2x2 pixel block. - * - * As a result, when calculating the size of our 4-sample buffer for - * an odd width or height, we have to align before scaling up because - * sample 3 is in that bottom right 2x2 block. - */ - switch (num_samples) { - case 2: - assert(brw->gen >= 8); - width0 = ALIGN(width0, 2) * 2; - height0 = ALIGN(height0, 2); - break; - case 4: - width0 = ALIGN(width0, 2) * 2; - height0 = ALIGN(height0, 2) * 2; - break; - case 8: - width0 = ALIGN(width0, 2) * 4; - height0 = ALIGN(height0, 2) * 2; - break; - case 16: - width0 = ALIGN(width0, 2) * 4; - height0 = ALIGN(height0, 2) * 4; - break; - default: - /* num_samples should already have been quantized to 0, 1, 2, 4, 8 - * or 16. - */ - unreachable("not reached"); - } - } else { - /* Non-interleaved */ - depth_multiply = num_samples; - depth0 *= depth_multiply; - } - } - - if (!create_mapping_table(target, first_level, last_level, depth0, - mt->level)) { - free(mt); - return NULL; - } - - /* Set array_layout to ALL_SLICES_AT_EACH_LOD when array_spacing_lod0 can - * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on - * Gen 7 and 8. On Gen 8 and 9 this layout is not available but it is still - * used on Gen8 to make it pick a qpitch value which doesn't include space - * for the mipmaps. On Gen9 this is not necessary because it will - * automatically pick a packed qpitch value whenever mt->first_level == - * mt->last_level. - * TODO: can we use it elsewhere? - * TODO: also disable this on Gen8 and pick the qpitch value like Gen9 - */ - if (brw->gen >= 9) { - mt->array_layout = ALL_LOD_IN_EACH_SLICE; - } else { - switch (mt->surf.msaa_layout) { - case ISL_MSAA_LAYOUT_NONE: - case ISL_MSAA_LAYOUT_INTERLEAVED: - mt->array_layout = ALL_LOD_IN_EACH_SLICE; - break; - case ISL_MSAA_LAYOUT_ARRAY: - mt->array_layout = ALL_SLICES_AT_EACH_LOD; - break; - } - } - - if (target == GL_TEXTURE_CUBE_MAP) - assert(depth0 == 6 * depth_multiply); - - mt->physical_width0 = width0; - mt->physical_height0 = height0; - mt->physical_depth0 = depth0; - - assert(!needs_separate_stencil(brw, mt, format, layout_flags)); - - /* - * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are - * multisampled or have an AUX buffer attached to it. - * - * GEN | MSRT | AUX_CCS_* or AUX_MCS - * ------------------------------------------- - * 9 | HALIGN_16 | HALIGN_16 - * 8 | HALIGN_ANY | HALIGN_16 - * 7 | ? | ? - * 6 | ? | ? - */ - if (intel_miptree_supports_ccs(brw, mt)) { - if (brw->gen >= 9 || (brw->gen == 8 && num_samples == 1)) - layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16; - } else if (brw->gen >= 9 && num_samples > 1) { - layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16; - } else { - const UNUSED bool is_lossless_compressed_aux = - brw->gen >= 9 && num_samples == 1 && - mt->format == MESA_FORMAT_R_UINT32; - - /* For now, nothing else has this requirement */ - assert(is_lossless_compressed_aux || - (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0); - } - - if (!brw_miptree_layout(brw, mt, layout_flags)) { - intel_miptree_release(&mt); - return NULL; - } - - return mt; -} - - /** * Choose the aux usage for this miptree. This function must be called fairly * late in the miptree create process after we have a tiling. @@ -662,11 +423,7 @@ intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt, assert(level >= mt->first_level); assert(level <= mt->last_level); - - if (mt->surf.size > 0) - assert(layer < get_num_phys_layers(&mt->surf, level)); - else - assert(layer < mt->level[level].depth); + assert(layer < get_num_phys_layers(&mt->surf, level)); } static enum isl_aux_state ** @@ -676,12 +433,8 @@ create_aux_state_map(struct intel_mipmap_tree *mt, const uint32_t levels = mt->last_level + 1; uint32_t total_slices = 0; - for (uint32_t level = 0; level < levels; level++) { - if (mt->surf.size > 0) - total_slices += get_num_phys_layers(&mt->surf, level); - else - total_slices += mt->level[level].depth; - } + for (uint32_t level = 0; level < levels; level++) + total_slices += get_num_phys_layers(&mt->surf, level); const size_t per_level_array_size = levels * sizeof(enum isl_aux_state *); @@ -700,11 +453,7 @@ create_aux_state_map(struct intel_mipmap_tree *mt, for (uint32_t level = 0; level < levels; level++) { per_level_arr[level] = s; - unsigned level_depth; - if (mt->surf.size > 0) - level_depth = get_num_phys_layers(&mt->surf, level); - else - level_depth = mt->level[level].depth; + const unsigned level_depth = get_num_phys_layers(&mt->surf, level); for (uint32_t a = 0; a < level_depth; a++) *(s++) = initial; @@ -1212,8 +961,6 @@ intel_miptree_create_for_dri_image(struct brw_context *brw, mt->target = target; mt->level[0].level_x = image->tile_x; mt->level[0].level_y = image->tile_y; - mt->level[0].slice[0].x_offset = image->tile_x; - mt->level[0].slice[0].y_offset = image->tile_y; /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has @@ -1456,79 +1203,18 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, if (mt->target == GL_TEXTURE_CUBE_MAP) depth = 6; - if (mt->surf.size > 0) { - if (level >= mt->surf.levels) - return false; - - const unsigned level_depth = - mt->surf.dim == ISL_SURF_DIM_3D ? - minify(mt->surf.logical_level0_px.depth, level) : - mt->surf.logical_level0_px.array_len; - - return width == minify(mt->surf.logical_level0_px.width, level) && - height == minify(mt->surf.logical_level0_px.height, level) && - depth == level_depth && - MAX2(image->NumSamples, 1) == mt->surf.samples; - } - - int level_depth = mt->level[level].depth; - if (mt->surf.samples > 1 && mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY) - level_depth /= mt->surf.samples; - - /* Test image dimensions against the base level image adjusted for - * minification. This will also catch images not present in the - * tree, changed targets, etc. - */ - if (width != minify(mt->logical_width0, level - mt->first_level) || - height != minify(mt->logical_height0, level - mt->first_level) || - depth != level_depth) { - return false; - } - - /* Core uses sample number of zero to indicate single-sampled. */ - if (MAX2(image->NumSamples, 1) != mt->surf.samples) + if (level >= mt->surf.levels) return false; - return true; -} - - -void -intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint x, GLuint y, GLuint d) -{ - mt->level[level].depth = d; - mt->level[level].level_x = x; - mt->level[level].level_y = y; - - DBG("%s level %d, depth %d, offset %d,%d\n", __func__, - level, d, x, y); - - assert(mt->level[level].slice); + const unsigned level_depth = + mt->surf.dim == ISL_SURF_DIM_3D ? + minify(mt->surf.logical_level0_px.depth, level) : + mt->surf.logical_level0_px.array_len; - mt->level[level].slice[0].x_offset = mt->level[level].level_x; - mt->level[level].slice[0].y_offset = mt->level[level].level_y; -} - - -void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y) -{ - if (img == 0 && level == 0) - assert(x == 0 && y == 0); - - assert(img < mt->level[level].depth); - - mt->level[level].slice[img].x_offset = mt->level[level].level_x + x; - mt->level[level].slice[img].y_offset = mt->level[level].level_y + y; - - DBG("%s level %d img %d pos %d,%d\n", - __func__, level, img, - mt->level[level].slice[img].x_offset, - mt->level[level].slice[img].y_offset); + return width == minify(mt->surf.logical_level0_px.width, level) && + height == minify(mt->surf.logical_level0_px.height, level) && + depth == level_depth && + MAX2(image->NumSamples, 1) == mt->surf.samples; } void @@ -1542,36 +1228,28 @@ intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt, return; } - if (mt->surf.size > 0) { - uint32_t x_offset_sa, y_offset_sa; - - /* Miptree itself can have an offset only if it represents a single - * slice in an imported buffer object. - * See intel_miptree_create_for_dri_image(). - */ - assert(mt->level[0].level_x == 0); - assert(mt->level[0].level_y == 0); - - /* Given level is relative to level zero while the miptree may be - * represent just a subset of all levels starting from 'first_level'. - */ - assert(level >= mt->first_level); - level -= mt->first_level; + uint32_t x_offset_sa, y_offset_sa; - const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0; - slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice; - isl_surf_get_image_offset_el(&mt->surf, level, slice, z, - &x_offset_sa, &y_offset_sa); + /* Miptree itself can have an offset only if it represents a single + * slice in an imported buffer object. + * See intel_miptree_create_for_dri_image(). + */ + assert(mt->level[0].level_x == 0); + assert(mt->level[0].level_y == 0); - *x = x_offset_sa; - *y = y_offset_sa; - return; - } + /* Given level is relative to level zero while the miptree may be + * represent just a subset of all levels starting from 'first_level'. + */ + assert(level >= mt->first_level); + level -= mt->first_level; - assert(slice < mt->level[level].depth); + const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0; + slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice; + isl_surf_get_image_offset_el(&mt->surf, level, slice, z, + &x_offset_sa, &y_offset_sa); - *x = mt->level[level].slice[slice].x_offset; - *y = mt->level[level].slice[slice].y_offset; + *x = x_offset_sa; + *y = y_offset_sa; } @@ -1686,8 +1364,7 @@ intel_miptree_copy_slice_sw(struct brw_context *brw, { void *src, *dst; ptrdiff_t src_stride, dst_stride; - const unsigned cpp = dst_mt->surf.size > 0 ? - (isl_format_get_layout(dst_mt->surf.format)->bpb / 8) : dst_mt->cpp; + const unsigned cpp = (isl_format_get_layout(dst_mt->surf.format)->bpb / 8); intel_miptree_map(brw, src_mt, src_level, src_layer, @@ -1749,24 +1426,13 @@ intel_miptree_copy_slice(struct brw_context *brw, { mesa_format format = src_mt->format; - uint32_t width, height; - - if (src_mt->surf.size > 0) { - width = minify(src_mt->surf.phys_level0_sa.width, - src_level - src_mt->first_level); - height = minify(src_mt->surf.phys_level0_sa.height, - src_level - src_mt->first_level); + unsigned width = minify(src_mt->surf.phys_level0_sa.width, + src_level - src_mt->first_level); + unsigned height = minify(src_mt->surf.phys_level0_sa.height, + src_level - src_mt->first_level); - assert(src_layer < - get_num_phys_layers(&src_mt->surf, - src_level - src_mt->first_level)); - } else { - width = minify(src_mt->physical_width0, - src_level - src_mt->first_level); - height = minify(src_mt->physical_height0, - src_level - src_mt->first_level); - assert(src_layer < src_mt->level[src_level].depth); - } + assert(src_layer < get_num_phys_layers(&src_mt->surf, + src_level - src_mt->first_level)); assert(src_mt->format == dst_mt->format); @@ -2200,8 +1866,7 @@ intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt, num_levels = last_level - start_level + 1; for (uint32_t level = start_level; level <= last_level; level++) { - uint32_t level_layers = mt->surf.size > 0 ? - get_num_phys_layers(&mt->surf, level) : mt->level[level].depth; + uint32_t level_layers = get_num_phys_layers(&mt->surf, level); level_layers = MIN2(num_layers, level_layers); @@ -2542,12 +2207,7 @@ miptree_layer_range_length(const struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t num_layers) { assert(level <= mt->last_level); - uint32_t total_num_layers; - - if (mt->surf.size > 0) - total_num_layers = get_num_phys_layers(&mt->surf, level); - else - total_num_layers = mt->level[level].depth; + const uint32_t total_num_layers = get_num_phys_layers(&mt->surf, level); assert(start_layer < total_num_layers); if (num_layers == INTEL_REMAINING_LAYERS) @@ -2958,23 +2618,10 @@ intel_miptree_updownsample(struct brw_context *brw, struct intel_mipmap_tree *src, struct intel_mipmap_tree *dst) { - unsigned src_w, src_h, dst_w, dst_h; - - if (src->surf.size > 0) { - src_w = src->surf.logical_level0_px.width; - src_h = src->surf.logical_level0_px.height; - } else { - src_w = src->logical_width0; - src_h = src->logical_height0; - } - - if (dst->surf.size > 0) { - dst_w = dst->surf.logical_level0_px.width; - dst_h = dst->surf.logical_level0_px.height; - } else { - dst_w = dst->logical_width0; - dst_h = dst->logical_height0; - } + unsigned src_w = src->surf.logical_level0_px.width; + unsigned src_h = src->surf.logical_level0_px.height; + unsigned dst_w = dst->surf.logical_level0_px.width; + unsigned dst_h = dst->surf.logical_level0_px.height; brw_blorp_blit_miptrees(brw, src, 0 /* level */, 0 /* layer */, @@ -2986,21 +2633,10 @@ intel_miptree_updownsample(struct brw_context *brw, false, false); if (src->stencil_mt) { - if (src->stencil_mt->surf.size > 0) { - src_w = src->stencil_mt->surf.logical_level0_px.width; - src_h = src->stencil_mt->surf.logical_level0_px.height; - } else { - src_w = src->stencil_mt->logical_width0; - src_h = src->stencil_mt->logical_height0; - } - - if (dst->stencil_mt->surf.size > 0) { - dst_w = dst->stencil_mt->surf.logical_level0_px.width; - dst_h = dst->stencil_mt->surf.logical_level0_px.height; - } else { - dst_w = dst->stencil_mt->logical_width0; - dst_h = dst->stencil_mt->logical_height0; - } + src_w = src->stencil_mt->surf.logical_level0_px.width; + src_h = src->stencil_mt->surf.logical_level0_px.height; + dst_w = dst->stencil_mt->surf.logical_level0_px.width; + dst_h = dst->stencil_mt->surf.logical_level0_px.height; brw_blorp_blit_miptrees(brw, src->stencil_mt, 0 /* level */, 0 /* layer */, @@ -3798,129 +3434,6 @@ get_isl_dim_layout(const struct gen_device_info *devinfo, unreachable("Invalid texture target"); } -enum isl_tiling -intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt) -{ - if (mt->format == MESA_FORMAT_S_UINT8) - return ISL_TILING_W; - return mt->surf.tiling; -} - -void -intel_miptree_get_isl_surf(struct brw_context *brw, - const struct intel_mipmap_tree *mt, - struct isl_surf *surf) -{ - assert(mt->array_layout != GEN6_HIZ_STENCIL); - - surf->dim = get_isl_surf_dim(mt->target); - surf->dim_layout = get_isl_dim_layout(&brw->screen->devinfo, - mt->surf.tiling, mt->target); - surf->msaa_layout = mt->surf.msaa_layout; - surf->tiling = intel_miptree_get_isl_tiling(mt); - surf->row_pitch = mt->surf.row_pitch; - surf->format = translate_tex_format(brw, mt->format, false); - - if (brw->gen >= 9) { - if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) { - /* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */ - surf->image_alignment_el = isl_extent3d(64, 1, 1); - } else { - /* On gen9+, intel_mipmap_tree stores the horizontal and vertical - * alignment in terms of surface elements like we want. - */ - surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1); - } - } else { - /* On earlier gens it's stored in pixels. */ - unsigned bw, bh; - _mesa_get_format_block_size(mt->format, &bw, &bh); - surf->image_alignment_el = - isl_extent3d(mt->halign / bw, mt->valign / bh, 1); - } - - surf->logical_level0_px.width = mt->logical_width0; - surf->logical_level0_px.height = mt->logical_height0; - if (surf->dim == ISL_SURF_DIM_3D) { - surf->logical_level0_px.depth = mt->logical_depth0; - surf->logical_level0_px.array_len = 1; - } else { - surf->logical_level0_px.depth = 1; - surf->logical_level0_px.array_len = mt->logical_depth0; - } - - surf->phys_level0_sa.width = mt->physical_width0; - surf->phys_level0_sa.height = mt->physical_height0; - if (surf->dim == ISL_SURF_DIM_3D) { - surf->phys_level0_sa.depth = mt->physical_depth0; - surf->phys_level0_sa.array_len = 1; - } else { - surf->phys_level0_sa.depth = 1; - surf->phys_level0_sa.array_len = mt->physical_depth0; - } - - surf->levels = mt->last_level - mt->first_level + 1; - surf->samples = mt->surf.samples; - - surf->size = 0; /* TODO */ - surf->alignment = 0; /* TODO */ - - switch (surf->dim_layout) { - case ISL_DIM_LAYOUT_GEN4_2D: - case ISL_DIM_LAYOUT_GEN4_3D: - case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: - if (brw->gen >= 9) { - surf->array_pitch_el_rows = mt->qpitch; - } else { - unsigned bw, bh; - _mesa_get_format_block_size(mt->format, &bw, &bh); - assert(mt->qpitch % bh == 0); - surf->array_pitch_el_rows = mt->qpitch / bh; - } - break; - case ISL_DIM_LAYOUT_GEN9_1D: - surf->array_pitch_el_rows = 1; - break; - } - - switch (mt->array_layout) { - case ALL_LOD_IN_EACH_SLICE: - surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL; - break; - case ALL_SLICES_AT_EACH_LOD: - case GEN6_HIZ_STENCIL: - surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT; - break; - default: - unreachable("Invalid array layout"); - } - - GLenum base_format = _mesa_get_format_base_format(mt->format); - switch (base_format) { - case GL_DEPTH_COMPONENT: - surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT; - break; - case GL_STENCIL_INDEX: - surf->usage = ISL_SURF_USAGE_STENCIL_BIT; - if (brw->gen >= 8) - surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT; - break; - case GL_DEPTH_STENCIL: - /* In this case we only texture from the depth part */ - surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT | - ISL_SURF_USAGE_TEXTURE_BIT; - break; - default: - surf->usage = ISL_SURF_USAGE_TEXTURE_BIT; - if (brw->mesa_format_supports_render[mt->format]) - surf->usage = ISL_SURF_USAGE_RENDER_TARGET_BIT; - break; - } - - if (_mesa_is_cube_map_texture(mt->target)) - surf->usage |= ISL_SURF_USAGE_CUBE_BIT; -} - enum isl_aux_usage intel_miptree_get_aux_isl_usage(const struct brw_context *brw, const struct intel_mipmap_tree *mt) diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h index 7de7f86eeee..756a1ee0bd3 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h @@ -99,21 +99,6 @@ struct intel_mipmap_level /** Offset to this miptree level, used in computing y_offset. */ GLuint level_y; - /** - * \brief Number of 2D slices in this miplevel. - * - * The exact semantics of depth varies according to the texture target: - * - For GL_TEXTURE_CUBE_MAP, depth is 6. - * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is - * identical for all miplevels in the texture. - * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its - * value, like width and height, varies with miplevel. - * - For other texture types, depth is 1. - * - Additionally, for UMS and CMS miptrees, depth is multiplied by - * sample count. - */ - GLuint depth; - /** * \brief Is HiZ enabled for this level? * @@ -130,26 +115,6 @@ struct intel_mipmap_level * layers in a 3D texture. The list's length is \c depth. */ struct intel_mipmap_slice { - /** - * \name Offset to slice - * \{ - * - * Hardware formats are so diverse that that there is no unified way to - * compute the slice offsets, so we store them in this table. - * - * The (x, y) offset to slice \c s at level \c l relative the miptrees - * base address is - * \code - * x = mt->level[l].slice[s].x_offset - * y = mt->level[l].slice[s].y_offset - * - * On some hardware generations, we program these offsets into - * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset. - */ - GLuint x_offset; - GLuint y_offset; - /** \} */ - /** * Mapping information. Persistent for the duration of * intel_miptree_map/unmap on this slice. @@ -158,93 +123,6 @@ struct intel_mipmap_level } *slice; }; -enum miptree_array_layout { - /* Each array slice contains all miplevels packed together. - * - * Gen hardware usually wants multilevel miptrees configured this way. - * - * A 2D Array texture with 2 slices and multiple LODs using - * ALL_LOD_IN_EACH_SLICE would look somewhat like this: - * - * +----------+ - * | | - * | | - * +----------+ - * +---+ +-+ - * | | +-+ - * +---+ * - * +----------+ - * | | - * | | - * +----------+ - * +---+ +-+ - * | | +-+ - * +---+ * - */ - ALL_LOD_IN_EACH_SLICE, - - /* Each LOD contains all slices of that LOD packed together. - * - * In some situations, Gen7+ hardware can use the array_spacing_lod0 - * feature to save space when the surface only contains LOD 0. - * - * Gen6 uses this for separate stencil and hiz since gen6 does not support - * multiple LODs for separate stencil and hiz. - * - * A 2D Array texture with 2 slices and multiple LODs using - * ALL_SLICES_AT_EACH_LOD would look somewhat like this: - * - * +----------+ - * | | - * | | - * +----------+ - * | | - * | | - * +----------+ - * +---+ +-+ - * | | +-+ - * +---+ +-+ - * | | : - * +---+ - */ - ALL_SLICES_AT_EACH_LOD, - - /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge - * except that they don't technically support mipmapping. That does not, - * however, stop us from doing it. As far as Sandy Bridge hardware is - * concerned, HiZ and stencil always operates on a single miplevel 2D - * (possibly array) image. The dimensions of that image are NOT minified. - * - * In order to implement HiZ and stencil on Sandy Bridge, we create one - * full-sized 2D (possibly array) image for every LOD with every image - * aligned to a page boundary. In order to save memory, we pretend that - * the width of each miplevel is minified and we place LOD1 and above below - * LOD0 but horizontally adjacent to each other. When considered as - * full-sized images, LOD1 and above technically overlap. However, since - * we only write to part of that image, the hardware will never notice the - * overlap. - * - * This layout looks something like this: - * - * +---------+ - * | | - * | | - * +---------+ - * | | - * | | - * +---------+ - * - * +----+ +-+ . - * | | +-+ - * +----+ - * - * +----+ +-+ . - * | | +-+ - * +----+ - */ - GEN6_HIZ_STENCIL, -}; - /** * Miptree aux buffer. These buffers are associated with a miptree, but the * format is managed by the hardware. @@ -354,108 +232,14 @@ struct intel_mipmap_tree */ mesa_format etc_format; - /** - * @name Surface Alignment - * @{ - * - * This defines the alignment of the upperleft pixel of each "slice" in the - * surface. The alignment is in pixel coordinates relative to the surface's - * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0, - * level=0). - * - * The hardware docs do not use the term "slice". We use "slice" to mean - * the pixels at a given miplevel and layer. For 2D surfaces, the layer is - * the array slice; for 3D surfaces, the layer is the z offset. - * - * In the surface layout equations found in the hardware docs, the - * horizontal and vertical surface alignments often appear as variables 'i' - * and 'j'. - */ - - /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */ - uint32_t halign; - - /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */ - uint32_t valign; - /** @} */ - GLuint first_level; GLuint last_level; - /** - * Level zero image dimensions. These dimensions correspond to the - * physical layout of data in memory. Accordingly, they account for the - * extra width, height, and or depth that must be allocated in order to - * accommodate multisample formats, and they account for the extra factor - * of 6 in depth that must be allocated in order to accommodate cubemap - * textures. - */ - GLuint physical_width0, physical_height0, physical_depth0; - /** Bytes per pixel (or bytes per block if compressed) */ GLuint cpp; bool compressed; - /** - * @name Level zero image dimensions - * @{ - * - * These dimensions correspond to the - * logical width, height, and depth of the texture as seen by client code. - * Accordingly, they do not account for the extra width, height, and/or - * depth that must be allocated in order to accommodate multisample - * formats, nor do they account for the extra factor of 6 in depth that - * must be allocated in order to accommodate cubemap textures. - */ - - /** - * @see RENDER_SURFACE_STATE.Width - * @see 3DSTATE_DEPTH_BUFFER.Width - */ - uint32_t logical_width0; - - /** - * @see RENDER_SURFACE_STATE.Height - * @see 3DSTATE_DEPTH_BUFFER.Height - */ - uint32_t logical_height0; - - /** - * @see RENDER_SURFACE_STATE.Depth - * @see 3DSTATE_DEPTH_BUFFER.Depth - */ - uint32_t logical_depth0; - /** @} */ - - /** - * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE), - * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD). - */ - enum miptree_array_layout array_layout; - - /** - * The distance in between array slices. - * - * The value is the one that is sent in the surface state. The actual - * meaning depends on certain criteria. Usually it is simply the number of - * uncompressed rows between each slice. However on Gen9+ for compressed - * surfaces it is the number of blocks. For 1D array surfaces that have the - * mipmap tree stored horizontally it is the number of pixels between each - * slice. - * - * @see RENDER_SURFACE_STATE.SurfaceQPitch - * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch - * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch - * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch - */ - uint32_t qpitch; - - /* Derived from the above: - */ - GLuint total_width; - GLuint total_height; - /* Includes image offset tables: */ struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; @@ -670,14 +454,6 @@ enum isl_dim_layout get_isl_dim_layout(const struct gen_device_info *devinfo, enum isl_tiling tiling, GLenum target); -enum isl_tiling -intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt); - -void -intel_miptree_get_isl_surf(struct brw_context *brw, - const struct intel_mipmap_tree *mt, - struct isl_surf *surf); - enum isl_aux_usage intel_miptree_get_aux_isl_usage(const struct brw_context *brw, const struct intel_mipmap_tree *mt); @@ -703,14 +479,6 @@ uint32_t intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt, uint32_t x, uint32_t y); -void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint x, GLuint y, GLuint d); - -void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, GLuint x, GLuint y); - void intel_miptree_copy_slice(struct brw_context *brw, struct intel_mipmap_tree *src_mt, @@ -893,15 +661,6 @@ void intel_update_r8stencil(struct brw_context *brw, struct intel_mipmap_tree *mt); -/** - * Horizontal distance from one slice to the next in the two-dimensional - * miptree layout. - */ -unsigned -brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw, - const struct intel_mipmap_tree *mt, - unsigned level); - bool brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt, diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index 44ea6a4562c..994513189b9 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -410,15 +410,10 @@ intel_setup_image_from_mipmap_tree(struct brw_context *brw, __DRIimage *image, intel_miptree_check_level_layer(mt, level, zoffset); - if (mt->surf.size > 0) { - image->width = minify(mt->surf.phys_level0_sa.width, - level - mt->first_level); - image->height = minify(mt->surf.phys_level0_sa.height, - level - mt->first_level); - } else { - image->width = minify(mt->physical_width0, level - mt->first_level); - image->height = minify(mt->physical_height0, level - mt->first_level); - } + image->width = minify(mt->surf.phys_level0_sa.width, + level - mt->first_level); + image->height = minify(mt->surf.phys_level0_sa.height, + level - mt->first_level); image->pitch = mt->surf.row_pitch; image->offset = intel_miptree_get_tile_offsets(mt, level, zoffset, diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c index b042b23d9f3..beed1609bdf 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_image.c +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -62,16 +62,12 @@ intel_miptree_create_for_teximage(struct brw_context *brw, intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth); - if (old_mt && old_mt->surf.size > 0) { + if (old_mt) { old_width = old_mt->surf.logical_level0_px.width; old_height = old_mt->surf.logical_level0_px.height; old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ? old_mt->surf.logical_level0_px.depth : old_mt->surf.logical_level0_px.array_len; - } else if (old_mt) { - old_width = old_mt->logical_width0; - old_height = old_mt->logical_height0; - old_depth = old_mt->logical_depth0; } DBG("%s\n", __func__); @@ -198,16 +194,10 @@ intel_set_texture_image_mt(struct brw_context *brw, struct intel_texture_object *intel_texobj = intel_texture_object(texobj); struct intel_texture_image *intel_image = intel_texture_image(image); - if (mt->surf.size > 0) { - _mesa_init_teximage_fields(&brw->ctx, image, - mt->surf.logical_level0_px.width, - mt->surf.logical_level0_px.height, 1, - 0, internal_format, mt->format); - } else { - _mesa_init_teximage_fields(&brw->ctx, image, - mt->logical_width0, mt->logical_height0, 1, - 0, internal_format, mt->format); - } + _mesa_init_teximage_fields(&brw->ctx, image, + mt->surf.logical_level0_px.width, + mt->surf.logical_level0_px.height, 1, + 0, internal_format, mt->format); brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image); @@ -462,12 +452,9 @@ intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx, /* Since we are going to write raw data to the miptree, we need to resolve * any pending fast color clears before we start. */ - if (image->mt->surf.size > 0) { - assert(image->mt->surf.logical_level0_px.depth == 1); - assert(image->mt->surf.logical_level0_px.array_len == 1); - } else { - assert(image->mt->logical_depth0 == 1); - } + assert(image->mt->surf.logical_level0_px.depth == 1); + assert(image->mt->surf.logical_level0_px.array_len == 1); + intel_miptree_access_raw(brw, image->mt, level, 0, true); bo = image->mt->bo; diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c index 88cfa814a36..5953e61ec22 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -150,12 +150,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, /* Since we are going to write raw data to the miptree, we need to resolve * any pending fast color clears before we start. */ - if (image->mt->surf.size > 0) { - assert(image->mt->surf.logical_level0_px.depth == 1); - assert(image->mt->surf.logical_level0_px.array_len == 1); - } else { - assert(image->mt->logical_depth0 == 1); - } + assert(image->mt->surf.logical_level0_px.depth == 1); + assert(image->mt->surf.logical_level0_px.array_len == 1); intel_miptree_access_raw(brw, image->mt, level, 0, true); -- 2.30.2