From bf4a0fafc86bba8dc868cf30244a237e33645164 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 15 Feb 2008 17:26:06 +0100 Subject: [PATCH] fix bug with generated fragment programs if vertex shader is active When generating a fragment program from fixed function, checking texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too since the former also represents texture enables from an active vertex shader. --- src/mesa/main/texenvprogram.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a2b9657bbb7..de7d070b32c 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -199,8 +199,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) for (i=0;iTexture.Unit[i]; - - if (!texUnit->_ReallyEnabled) + + if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; key->unit[i].enabled = 1; -- 2.30.2