From bf6ad0ab3d3940ca642c388444f7ddae91eefffc Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 27 Jul 2010 11:31:12 -0700 Subject: [PATCH] glsl2: Use ir_dead_code's linked version after linking. glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389 before Mesa IR optimization. --- src/glsl/linker.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ea0274eac33..06f2a8231a9 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_if_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; progress = do_dead_code_local(ir) || progress; -#if 0 - progress = do_dead_code_unlinked(state, ir) || progress; -#endif + progress = do_dead_code_unlinked(ir) || progress; progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_if_return(ir) || progress; -- 2.30.2