From bfbf286f7d607f1add1cedd2e2717e249fb45d0f Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Tue, 7 Jun 2016 17:33:40 +0100 Subject: [PATCH] mesa: use native types when possible All of the functions and related data is internal, so there's no point if using the GL types. Signed-off-by: Emil Velikov Reviewed-by: Ian Romanick --- src/mesa/main/remap.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/remap.c b/src/mesa/main/remap.c index 595d0a1d421..a756057605f 100644 --- a/src/mesa/main/remap.c +++ b/src/mesa/main/remap.c @@ -35,6 +35,7 @@ * a dynamic entry, or the corresponding static entry, in glapi. */ +#include #include "remap.h" #include "imports.h" #include "glapi/glapi.h" @@ -61,12 +62,12 @@ int driDispatchRemapTable[driDispatchRemapTable_size]; * \return the offset of the (re-)mapped function in the dispatch * table, or -1. */ -static GLint +static int map_function_spec(const char *spec) { const char *signature; const char *names[MAX_ENTRY_POINTS + 1]; - GLint num_names = 0; + int num_names = 0; if (!spec) return -1; @@ -102,16 +103,16 @@ _mesa_do_init_remap_table(const char *pool, int size, const struct gl_function_pool_remap *remap) { - static GLboolean initialized = GL_FALSE; + static bool initialized = false; GLint i; if (initialized) return; - initialized = GL_TRUE; + initialized = true; /* initialize the remap table */ for (i = 0; i < size; i++) { - GLint offset; + int offset; const char *spec; /* sanity check */ -- 2.30.2