From c095335fa54498ec54e4587b5f84ad6afd8f1857 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 25 May 2011 13:56:04 -0700 Subject: [PATCH] intel: Drop doubly irrelevant code in intelReadBuffers. First, FBO read/draw == NULL validation happens in mesa core not intelReadBuffers -> intel_draw_buffers. Second, that condition is no longer tested for in our driver since ARB_ES2_compatibility was added. Reviewed-by: Brian Paul --- src/mesa/drivers/dri/intel/intel_buffers.c | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index a0fa0915c91..7eb50edc6b4 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -308,18 +308,6 @@ intelReadBuffer(struct gl_context * ctx, GLenum mode) if (!was_front_buffer_reading && intel->is_front_buffer_reading) dri2InvalidateDrawable(intel->driContext->driReadablePriv); } - - if (ctx->ReadBuffer == ctx->DrawBuffer) { - /* This will update FBO completeness status. - * A framebuffer will be incomplete if the GL_READ_BUFFER setting - * refers to a missing renderbuffer. Calling glReadBuffer can set - * that straight and can make the drawing buffer complete. - */ - intel_draw_buffer(ctx, ctx->DrawBuffer); - } - /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) - * reference ctx->ReadBuffer and do appropriate state checks. - */ } -- 2.30.2