From c0ac4740a75f0701637df1ea82c450bb8c31a63a Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Sun, 8 Nov 2015 19:07:43 -0800 Subject: [PATCH] glsl: Add space to shader_storage in print_visitor Signed-off-by: Jordan Justen Reviewed-by: Timothy Arceri --- src/glsl/ir_print_visitor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp index b9196900ea6..211ac76d3d0 100644 --- a/src/glsl/ir_print_visitor.cpp +++ b/src/glsl/ir_print_visitor.cpp @@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir) const char *const samp = (ir->data.sample) ? "sample " : ""; const char *const patc = (ir->data.patch) ? "patch " : ""; const char *const inv = (ir->data.invariant) ? "invariant " : ""; - const char *const mode[] = { "", "uniform ", "shader_storage", + const char *const mode[] = { "", "uniform ", "shader_storage ", "shader_in ", "shader_out ", "in ", "out ", "inout ", "const_in ", "sys ", "temporary " }; -- 2.30.2