From c15064c1691764e858d05065f10007aceec9a7ac Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Tue, 7 Jan 2014 09:00:02 -0800 Subject: [PATCH] glsl/cs: update main.cpp to use the ".comp" extension for compute shaders. Reviewed-by: Matt Turner --- src/glsl/main.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index afc15cb834f..864c9298865 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -364,6 +364,8 @@ main(int argc, char **argv) shader->Type = GL_GEOMETRY_SHADER; else if (strncmp(".frag", ext, 5) == 0) shader->Type = GL_FRAGMENT_SHADER; + else if (strncmp(".comp", ext, 5) == 0) + shader->Type = GL_COMPUTE_SHADER; else usage_fail(argv[0]); shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type); -- 2.30.2