From c1aa578aee508dcb57b7c8453e1019bb999dd3fa Mon Sep 17 00:00:00 2001 From: lkcl Date: Fri, 9 Aug 2019 09:15:14 +0100 Subject: [PATCH] --- ztrans_proposal.mdwn | 41 +++-------------------------------------- 1 file changed, 3 insertions(+), 38 deletions(-) diff --git a/ztrans_proposal.mdwn b/ztrans_proposal.mdwn index a402f70f9..7e05e8510 100644 --- a/ztrans_proposal.mdwn +++ b/ztrans_proposal.mdwn @@ -6,6 +6,7 @@ See: * * Discussion: * [[rv_major_opcode_1010011]] for opcode listing. +* [[zfpacc_proposal]] for accuracy settings proposal Extension subsets: @@ -28,10 +29,10 @@ Zarctrignpi # TODO: -* Decision on accuracy +* Decision on accuracy, moved to [[zfpacc_proposal]] * Errors **MUST** be repeatable. -* How about three Platform Specifications? 3D, UNIX and Embedded? +* How about four Platform Specifications? 3DUNIX, UNIX, 3DEmbedded and Embedded? Accuracy requirements for dual (triple) purpose implementations must meet the higher standard. @@ -124,39 +125,3 @@ Research needed to ensure that implementors are not compromised by such a decision -# Dynamic accuracy CSR - -maybe a solution would be to add an extra field to the fp control csr -to allow selecting one of several accurate or fast modes: - -- machine-learning-mode: fast as possible - (maybe need additional requirements such as monotonicity for atanh?) -- GPU-mode: accurate to within a few ULP - (see Vulkan, OpenGL, and OpenCL specs for accuracy guidelines) -- almost-accurate-mode: accurate to <1 ULP - (would 0.51 or some other value be better?) -- fully-accurate-mode: correctly rounded in all cases -- maybe more modes? - -Question: should better accuracy than is requested be permitted? Example: -Ahmdahl-370 issues. - -Comments: - - Yes, embedded systems typically can do with 12, 16 or 32 bit - accuracy. Rarely does it require 64 bits. But the idea of making - a low power 32 bit FPU/DSP that can accommodate 64 bits is already - being done in other designs such as PIC etc I believe. For embedded - graphics 16 bit is more than adequate. In fact, Cornell had a very - innovative 18-bit floating point format described here (useful for - FPGA designs with 18-bit DSPs): - - - - A very interesting GPU using the 18-bit FPU is also described here: - - - - There are also 8 and 9-bit floating point formats that could be useful - - -- 2.30.2