From c1e1dd22980c083b4eb341a4a7fd22eb0c269a53 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 8 Dec 2013 20:01:24 +1300 Subject: [PATCH] mesa: add SYSTEM_VALUE_SAMPLE_MASK_IN Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- src/mesa/main/mtypes.h | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 937625461c6..f7e13910fb5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -280,6 +280,7 @@ typedef enum */ #define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID) #define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS) +#define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN) /** * Determine if the given gl_varying_slot appears in the fragment shader. @@ -1973,12 +1974,13 @@ typedef enum */ typedef enum { - SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ - SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */ - SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ - SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ - SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ - SYSTEM_VALUE_MAX /**< Number of values */ + SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ + SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */ + SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ + SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ + SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ + SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */ + SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; -- 2.30.2