From c1ff99fd70cd2ceb2cac4723e4fd5efc93834746 Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Tue, 7 Nov 2017 02:11:28 -0800 Subject: [PATCH] main: Clear shader program data whenever ProgramBinary is called MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The GL_ARB_get_program_binary extension spec says: "If ProgramBinary fails to load a binary, no error is generated, but any information about a previous link or load of that program object is lost." v2: * Re-initialize shProg->data after clear. (Jordan) (Required after 6a72eba755fea15a0d97abb913a6315d9d32e274) Signed-off-by: Jordan Justen Reviewed-by: Nicolai Hähnle --- src/mesa/main/shaderapi.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 51031e12ec9..4607cbb99bc 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2221,6 +2221,9 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, if (!shProg) return; + _mesa_clear_shader_program_data(ctx, shProg); + shProg->data = _mesa_create_shader_program_data(); + /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says: * * "If a negative number is provided where an argument of type sizei or -- 2.30.2