From c33e8d7d522c250443d903b5732224988855b9a9 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Mon, 20 Jul 2020 18:06:47 +0200 Subject: [PATCH] mesa/program: fix shadow property for samplers MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit When creating a sampler-type, we need to pass the correct vaclue for the "is_shadow"-parameter to glsl_sampler_type(), otherwise the compiler backend will have no clue about this being a shadow-sampler. Fixes: 1c0f92d8a8c ("nir: Create sampler variables in prog_to_nir.") Reviewed-by: Marek Olšák Part-of: --- src/mesa/program/prog_to_nir.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 14dc89183a0..fcdeec1047d 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -540,7 +540,7 @@ ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src, nir_variable *var = c->sampler_vars[prog_inst->TexSrcUnit]; if (!var) { const struct glsl_type *type = - glsl_sampler_type(instr->sampler_dim, false, false, GLSL_TYPE_FLOAT); + glsl_sampler_type(instr->sampler_dim, instr->is_shadow, false, GLSL_TYPE_FLOAT); char samplerName[20]; snprintf(samplerName, sizeof(samplerName), "sampler_%d", prog_inst->TexSrcUnit); var = nir_variable_create(b->shader, nir_var_uniform, type, samplerName); -- 2.30.2