From c40e7ee7c47cb24264fd77ef37fab99dea4c299a Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Wed, 17 Jun 2015 15:07:14 -0400 Subject: [PATCH] glsl: handle conversions to double when comparing param matches This allows mod(int, int) to become selected as float mod when doubles are supported. Signed-off-by: Ilia Mirkin Reviewed-by: Chris Forbes Cc: "10.6" --- src/glsl/ir_function.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp index 2b2643c64a2..13194439003 100644 --- a/src/glsl/ir_function.cpp +++ b/src/glsl/ir_function.cpp @@ -148,9 +148,11 @@ get_parameter_match_type(const ir_variable *param, if (from_type == to_type) return PARAMETER_EXACT_MATCH; - /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double, - * and int/uint->double conversions - */ + if (to_type->base_type == GLSL_TYPE_DOUBLE) { + if (from_type->base_type == GLSL_TYPE_FLOAT) + return PARAMETER_FLOAT_TO_DOUBLE; + return PARAMETER_INT_TO_DOUBLE; + } if (to_type->base_type == GLSL_TYPE_FLOAT) return PARAMETER_INT_TO_FLOAT; -- 2.30.2