From c44513a1f3dc0dd4c1a7217cca19de94e4e5b2af Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 27 May 2016 13:21:57 +1000 Subject: [PATCH] glsl/linker: call link_uniform blocks on linked shader. The old code called this on the prelinked shader list, but at this point we have the linked shader, so we should call the interface on that alone. This fixes a regression in: dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.13 introduced in 5b2675093e863a52b610f112884ae12d42513770 glsl: handle implicit sized arrays in ssbo Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96228 Reviewed-by: Timothy Arceri Reported-by: Mark James Signed-off-by: Dave Airlie --- src/compiler/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 1d5552915ca..e712ee3873b 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2318,7 +2318,7 @@ link_intrastage_shaders(void *mem_ctx, v.fixup_unnamed_interface_types(); /* Link up uniform blocks defined within this stage. */ - link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders, + link_uniform_blocks(mem_ctx, ctx, prog, &linked, 1, &ubo_blocks, &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); -- 2.30.2