From c445b0f76db5fd6cf7340bba9db09118c8639e0d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 4 Jul 2012 02:35:39 +0200 Subject: [PATCH] st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3 I don't think it's possible or even useful to use the extension with GLSL 1.2. Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_extensions.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 6fea1fa080d..fd95075368a 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st) /* Extensions that only depend on GLSL 1.3. */ ctx->Extensions.ARB_conservative_depth = GL_TRUE; + ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, @@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.S3_s3tc = GL_FALSE; } - if (ctx->Const.NativeIntegers) { - ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; - } - if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ -- 2.30.2