From c55e3e6811413ce5c3aabfcf8dfcf5eb8a53499e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 31 Jan 2014 17:38:35 -0700 Subject: [PATCH] mesa: add some comments about mipmap generation Trivial. --- src/mesa/main/dd.h | 4 ++++ src/mesa/main/fbobject.c | 5 +++++ 2 files changed, 9 insertions(+) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e96cf3a95dd..0b2b84a65c1 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -256,6 +256,10 @@ struct dd_function_table { /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + * Note that if the texture is a cube map, the parameter will + * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). + * texObj->BaseLevel is the level from which to generate the remaining + * mipmap levels. */ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index f63ed8cd3db..b5b55fc83d1 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2977,6 +2977,11 @@ invalid_pname_enum: } +/** + * Generate all the mipmap levels below the base level. + * Note: this GL function would be more useful if one could specify a + * cube face, a set of array slices, etc. + */ void GLAPIENTRY _mesa_GenerateMipmap(GLenum target) { -- 2.30.2