From c5f8594aebac4b8ba972d09ab18dabd9cc47c8e9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Sep 2009 10:17:07 -0600 Subject: [PATCH] mesa: need to set all stencil bits to 0 before setting the 1 bits Plus, check for pixel transfer stencil index/offset. --- src/mesa/drivers/common/meta.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 28e49b68983..47090ba297b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1456,6 +1456,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx, } else if (_mesa_is_stencil_format(format)) { if (ctx->Extensions.ARB_fragment_program && + ctx->Pixel.IndexShift == 0 && + ctx->Pixel.IndexOffset == 0 && type == GL_UNSIGNED_BYTE) { /* We'll store stencil as alpha. This only works for GLubyte * image data because of how incoming values are mapped to alpha @@ -1590,6 +1592,13 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + + /* set all stencil bits to 0 */ + _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFunc(GL_ALWAYS, 0, 255); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* set stencil bits to 1 where needed */ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); -- 2.30.2