From c7086277546d065eb94ba8dbeca1620605f167ea Mon Sep 17 00:00:00 2001 From: Patrice Mandin Date: Fri, 11 Jul 2008 23:17:47 +0200 Subject: [PATCH] nv30: Move constant buffers out of vert/frag prog structures --- src/gallium/drivers/nv30/nv30_context.h | 6 ++---- src/gallium/drivers/nv30/nv30_fragprog.c | 12 ++++++------ src/gallium/drivers/nv30/nv30_state.c | 5 +++-- src/gallium/drivers/nv30/nv30_vertprog.c | 18 ++++++++---------- 4 files changed, 19 insertions(+), 22 deletions(-) diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h index 72f803c80ad..c3c8b733090 100644 --- a/src/gallium/drivers/nv30/nv30_context.h +++ b/src/gallium/drivers/nv30/nv30_context.h @@ -124,6 +124,8 @@ struct nv30_context { unsigned dirty; struct pipe_scissor_state scissor; unsigned stipple[32]; + struct pipe_buffer *constbuf[PIPE_SHADER_TYPES]; + unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct nv30_rasterizer_state *rasterizer; struct nv30_zsa_state *zsa; struct nv30_blend_state *blend; @@ -150,16 +152,12 @@ struct nv30_context { struct { struct nv30_vertex_program *active; - struct nv30_vertex_program *current; - struct pipe_buffer *constant_buf; } vertprog; struct { struct nv30_fragment_program *active; - struct nv30_fragment_program *current; - struct pipe_buffer *constant_buf; } fragprog; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; diff --git a/src/gallium/drivers/nv30/nv30_fragprog.c b/src/gallium/drivers/nv30/nv30_fragprog.c index 6af86e4f4f9..b560455a02f 100644 --- a/src/gallium/drivers/nv30/nv30_fragprog.c +++ b/src/gallium/drivers/nv30/nv30_fragprog.c @@ -820,6 +820,8 @@ nv30_fragprog_upload(struct nv30_context *nv30, void nv30_fragprog_bind(struct nv30_context *nv30, struct nv30_fragment_program *fp) { + struct pipe_buffer *constbuf = + nv30->constbuf[PIPE_SHADER_FRAGMENT]; struct pipe_winsys *ws = nv30->pipe.winsys; int i; @@ -830,8 +832,9 @@ nv30_fragprog_bind(struct nv30_context *nv30, struct nv30_fragment_program *fp) } if (fp->nr_consts) { - float *map = ws->buffer_map(ws, nv30->fragprog.constant_buf, - PIPE_BUFFER_USAGE_CPU_READ); + float *map; + + map = ws->buffer_map(ws, constbuf, PIPE_BUFFER_USAGE_CPU_READ); for (i = 0; i < fp->nr_consts; i++) { struct nv30_fragment_program_data *fpd = &fp->consts[i]; uint32_t *p = &fp->insn[fpd->offset]; @@ -842,13 +845,10 @@ nv30_fragprog_bind(struct nv30_context *nv30, struct nv30_fragment_program *fp) memcpy(p, cb, 4 * sizeof(float)); fp->on_hw = 0; } - ws->buffer_unmap(ws, nv30->fragprog.constant_buf); + ws->buffer_unmap(ws, constbuf); } if (!fp->on_hw) { - const uint32_t le = 1; - uint32_t *map; - if (!fp->buffer) fp->buffer = ws->buffer_create(ws, 0x100, 0, fp->insn_len * 4); diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c index 72b9515eb1a..aec6fa2b155 100644 --- a/src/gallium/drivers/nv30/nv30_state.c +++ b/src/gallium/drivers/nv30/nv30_state.c @@ -589,12 +589,13 @@ nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, { struct nv30_context *nv30 = nv30_context(pipe); + nv30->constbuf[shader] = buf->buffer; + nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); + if (shader == PIPE_SHADER_VERTEX) { - nv30->vertprog.constant_buf = buf->buffer; nv30->dirty |= NV30_NEW_VERTPROG; } else if (shader == PIPE_SHADER_FRAGMENT) { - nv30->fragprog.constant_buf = buf->buffer; nv30->dirty |= NV30_NEW_FRAGPROG; } } diff --git a/src/gallium/drivers/nv30/nv30_vertprog.c b/src/gallium/drivers/nv30/nv30_vertprog.c index 1b34d2e4b29..90756febd28 100644 --- a/src/gallium/drivers/nv30/nv30_vertprog.c +++ b/src/gallium/drivers/nv30/nv30_vertprog.c @@ -135,7 +135,7 @@ emit_src(struct nv30_vpc *vpc, uint32_t *hw, int pos, struct nv30_sreg src) /* * |VVV| - * d°.°b + * d�.�b * \u/ * */ @@ -641,9 +641,12 @@ nv30_vertprog_bind(struct nv30_context *nv30, struct nv30_vertex_program *vp) { struct nouveau_winsys *nvws = nv30->nvws; struct pipe_winsys *ws = nv30->pipe.winsys; + struct pipe_buffer *constbuf; boolean upload_code = FALSE, upload_data = FALSE; int i; + constbuf = nv30->constbuf[PIPE_SHADER_VERTEX]; + /* Translate TGSI shader into hw bytecode */ if (!vp->translated) { nv30_vertprog_translate(nv30, vp); @@ -730,8 +733,8 @@ nv30_vertprog_bind(struct nv30_context *nv30, struct nv30_vertex_program *vp) if (vp->nr_consts) { float *map = NULL; - if (nv30->vertprog.constant_buf) { - map = ws->buffer_map(ws, nv30->vertprog.constant_buf, + if (constbuf) { + map = ws->buffer_map(ws, constbuf, PIPE_BUFFER_USAGE_CPU_READ); } @@ -750,15 +753,10 @@ nv30_vertprog_bind(struct nv30_context *nv30, struct nv30_vertex_program *vp) BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_CONST_ID, 5); OUT_RING (i + vp->data->start); OUT_RINGp ((uint32_t *)vpd->value, 4); -#if 0 - NOUVEAU_MSG("VP const %d: %f %f %f %f\n", - i, vpd->value[0], vpd->value[1], - vpd->value[2], vpd->value[3]); -#endif } - if (map) { - ws->buffer_unmap(ws, nv30->vertprog.constant_buf); + if (constbuf) { + ws->buffer_unmap(ws, constbuf); } } -- 2.30.2