From c7264415b662225a5bdbad3157ecae6b2a3183e2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 1 Jun 2005 00:50:23 +0000 Subject: [PATCH] added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error --- src/mesa/main/fbobject.c | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 89eb03bab4d..6dae796620d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -339,9 +339,6 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, * Status field with the results. * Also update the framebuffer's Width and Height fields if the * framebuffer is complete. - * - * XXX Need to check for FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT! - * */ void _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) @@ -351,6 +348,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) GLuint w = 0, h = 0; GLint i; + assert(fb->Name != 0); + numImages = 0; fb->Width = 0; fb->Height = 0; @@ -446,6 +445,22 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) } } + /* Check if any renderbuffer is attached more than once */ + for (i = 0; i < BUFFER_COUNT - 1; i++) { + struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer; + if (rb_i) { + GLint j; + for (j = i + 1; j < BUFFER_COUNT; j++) { + struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer; + if (rb_i == rb_j) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT; + return; + } + } + } + } + + if (numImages == 0) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; return; -- 2.30.2