From c8459846905bf7adfb6b5010a77aee9269228bdb Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sat, 10 Jun 2017 22:44:10 +0200 Subject: [PATCH] st/mesa: sink and simplify texBaseFormat getting for sampler states MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Timothy Arceri Reviewed-by: Nicolai Hähnle --- src/mesa/state_tracker/st_atom_sampler.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index a10a46995ba..5eb8584cf7e 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -107,10 +107,6 @@ st_convert_sampler(const struct st_context *st, const struct gl_sampler_object *msamp, struct pipe_sampler_state *sampler) { - GLenum texBaseFormat; - - texBaseFormat = _mesa_texture_base_format(texobj); - memset(sampler, 0, sizeof(*sampler)); sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); @@ -149,6 +145,7 @@ st_convert_sampler(const struct st_context *st, msamp->BorderColor.ui[2] || msamp->BorderColor.ui[3]) { const GLboolean is_integer = texobj->_IsIntegerFormat; + GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat; if (st->apply_texture_swizzle_to_border_color) { const struct st_texture_object *stobj = st_texture_object_const(texobj); @@ -195,11 +192,14 @@ st_convert_sampler(const struct st_context *st, 0 : (GLuint) msamp->MaxAnisotropy); /* If sampling a depth texture and using shadow comparison */ - if ((texBaseFormat == GL_DEPTH_COMPONENT || - (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && - msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { - sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc); + if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { + GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat; + + if (texBaseFormat == GL_DEPTH_COMPONENT || + (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) { + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; + sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc); + } } /* Only set the seamless cube map texture parameter because the per-context -- 2.30.2