From c85a9a99965745bac23a72a6794cd9d9493e27be Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 15 Aug 2012 08:45:03 -0700 Subject: [PATCH] mesa: Non-sprite points are deprecated Signed-off-by: Ian Romanick --- src/mesa/main/points.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index d66af2fa156..538f3cf4444 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -248,7 +248,19 @@ _mesa_init_point(struct gl_context *ctx) ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA); ctx->Point.Threshold = 1.0; - ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */ + + /* Page 403 (page 423 of the PDF) of the OpenGL 3.0 spec says: + * + * "Non-sprite points (section 3.4) - Enable/Disable targets + * POINT_SMOOTH and POINT_SPRITE, and all associated state. Point + * rasterization is always performed as though POINT_SPRITE were + * enabled." + * + * In a core context, the state will default to true, and the setters and + * getters are disabled. + */ + ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE); + ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) { -- 2.30.2