From c86baf71fbb19fa0ae8f05faba86aec023cde9bc Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 15 Nov 2017 14:36:22 +1100 Subject: [PATCH] st/glsl_to_nir: use nir_lower_io_arrays_to_elements() to lower arrays MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This pass is more fully featured, it supports geom and tess shaders. It also supports interpolation intrinsics. Reviewed-by: Nicolai Hähnle Reviewed-by: Marek Olšák --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 9672ffbe642..f76e453d496 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -634,7 +634,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, nir_lower_io_types); + NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects); if (nir->info.stage == MESA_SHADER_VERTEX) { /* Needs special handling so drvloc matches the vbo state: */ -- 2.30.2