From c8d0a9f0065c321308be635529c95735f3beb68f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 22 Jul 2010 12:11:36 -0700 Subject: [PATCH] ir_to_mesa: Add support for MESA_GLSL=dump environment var. --- src/mesa/shader/ir_to_mesa.cpp | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index bfb8e3201ac..c92fe49a207 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -2030,12 +2030,21 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, int i; struct gl_program *prog; GLenum target; + const char *target_string; GLboolean progress; switch (shader->Type) { - case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; break; - case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; break; - default: assert(!"should not be reached"); break; + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + default: + assert(!"should not be reached"); + break; } validate_ir_tree(shader->ir); @@ -2127,7 +2136,8 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, } set_branchtargets(&v, mesa_instructions, num_instructions); - if (0) { + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa %s program:\n", target_string); print_program(mesa_instructions, mesa_instruction_annotation, num_instructions); } -- 2.30.2