From c9fb8c3bcfe86063c0903ae90100c1bfdb49cbbd Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Thu, 25 Nov 2010 13:01:17 +0800 Subject: [PATCH] st/vega: No flipping in vg_prepare_blend_surface. The blend sampler view is addressed with unnormalized coordinates in the fragment shader. It should have the same orientation as the surface does. --- src/gallium/state_trackers/vega/vg_context.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c index 99e444affdf..bd82a81e3dd 100644 --- a/src/gallium/state_trackers/vega/vg_context.c +++ b/src/gallium/state_trackers/vega/vg_context.c @@ -489,11 +489,10 @@ void vg_prepare_blend_surface(struct vg_context *ctx) stfb->blend_texture_view->texture, 0, 0, 0, PIPE_BIND_RENDER_TARGET); - /* flip it, because we want to use it as a sampler */ util_blit_pixels_tex(ctx->blit, view, - 0, strb->height, - strb->width, 0, + 0, 0, + strb->width, strb->height, dest_surface, 0, 0, strb->width, strb->height, -- 2.30.2