From ca5b30bf8142d916a40eaaa7091882464a237f1f Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 14 Nov 2011 16:52:05 -0800 Subject: [PATCH] mesa: Use static buffer for uniform name Signed-off-by: Ian Romanick Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- src/mesa/main/ff_fragment_shader.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 49a8af090f5..165230c13b1 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1509,7 +1509,12 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters); for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { - char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i); + /* Enough space for 'sampler_999\0'. + */ + char name[12]; + + snprintf(name, sizeof(name), "sampler_%d", i); + int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); if (loc != -1) { unsigned base; -- 2.30.2