From ca6647b307951740c28f6c7d1edeada5c634d92f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 19 Sep 2002 16:34:29 +0000 Subject: [PATCH] two-side stencil info --- docs/RELNOTES-4.1 | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index bffa36912cf..5db89f75afc 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -74,6 +74,10 @@ GL_EXT_multi_draw_arrays Allows arrays of vertex arrays to be rendered with one call. +GL_EXT_stencil_two_side + + Separate stencil modes for front and back-facing polygons. + Device Driver Status @@ -248,6 +252,20 @@ are some things to change: should use this. +5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords" + has been replaced by "NdcPtr" to better match the OpenGL spec's + terminology. + + +6. Since GL_EXT_stencil_two_side has been implemented, many of the + ctx->Stencil fields are now 2-element arrays. For example, + "GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face + values and the [1] elements are the back-face values. + ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for + the glStencilOp/Func/Mask() functions. + ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling + is enabled. + ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.15 2002/08/17 00:23:19 brianp Exp $ +$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $ -- 2.30.2