From cabcbb4db0fcc6bc204169b1ba0deca4561e67ee Mon Sep 17 00:00:00 2001 From: Ross Zwisler Date: Wed, 18 Dec 2019 19:56:24 -0700 Subject: [PATCH] intel: limit shader geometry on BDW GT1 Similar to the SKL GT1 fix introduced here: https://gitlab.freedesktop.org/asimiklit/mesa/commit/b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff we need to limit the .urb.max_entries[MESA_SHADER_GEOMETRY] on BDW GT1 to address failures in these two tests: dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array The value 690 was found via bisection. 691 is the actual max on the hardware I'm using, but 690 seemed like a nice round number. Signed-off-by: Ross Zwisler Signed-off-by: Lionel Landwerlin Acked-by: Lionel Landwerlin Tested-by: Marge Bot Part-of: --- src/intel/dev/gen_device_info.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c index 23306475b3e..520b87073a7 100644 --- a/src/intel/dev/gen_device_info.c +++ b/src/intel/dev/gen_device_info.c @@ -446,7 +446,8 @@ static const struct gen_device_info gen_device_info_bdw_gt1 = { [MESA_SHADER_VERTEX] = 2560, [MESA_SHADER_TESS_CTRL] = 504, [MESA_SHADER_TESS_EVAL] = 1536, - [MESA_SHADER_GEOMETRY] = 960, + /* Reduced from 960, seems to be similar to the bug on Gen9 GT1. */ + [MESA_SHADER_GEOMETRY] = 690, }, }, .simulator_id = 11, -- 2.30.2