From cabecbd3146bf010bb478c9474b34d77afc7431b Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 30 Dec 2005 13:03:08 +0000 Subject: [PATCH] recalculate state on drawable changes --- src/mesa/drivers/dri/i915/intel_context.c | 23 +++++++++++++++++++++-- src/mesa/drivers/dri/i915/intel_state.c | 6 +++++- 2 files changed, 26 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index d39e45d0b33..170d1df25d4 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -140,8 +140,14 @@ static void intelBufferSize(GLframebuffer *buffer, * to be correct. */ LOCK_HARDWARE(intel); - *width = intel->driDrawable->w; - *height = intel->driDrawable->h; + if (intel->driDrawable) { + *width = intel->driDrawable->w; + *height = intel->driDrawable->h; + } + else { + *width = 0; + *height = 0; + } UNLOCK_HARDWARE(intel); } @@ -528,6 +534,19 @@ void intelWindowMoved( intelContextPtr intel ) intelSetFrontClipRects( intel ); } } + + /* Set state we know depends on drawable parameters: + */ + { + GLcontext *ctx = &intel->ctx; + + ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height ); + + ctx->Driver.DepthRange( ctx, + ctx->Viewport.Near, + ctx->Viewport.Far ); + } } GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv) diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c index 2343d061f52..a2f2b207388 100644 --- a/src/mesa/drivers/dri/i915/intel_state.c +++ b/src/mesa/drivers/dri/i915/intel_state.c @@ -230,6 +230,10 @@ static void intelCalcViewport( GLcontext *ctx ) intelContextPtr intel = INTEL_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = intel->ViewportMatrix.m; + GLint h = 0; + + if (intel->driDrawable) + h = intel->driDrawable->h + SUBPIXEL_Y; /* See also intel_translate_vertex. SUBPIXEL adjustments can be done * via state vars, too. @@ -237,7 +241,7 @@ static void intelCalcViewport( GLcontext *ctx ) m[MAT_SX] = v[MAT_SX]; m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + intel->driDrawable->h + SUBPIXEL_Y; + m[MAT_TY] = - v[MAT_TY] + h; m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale; m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale; } -- 2.30.2