From cb3af2b43439088fc0be0085df8b1ee1a91f33c7 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 8 Oct 2010 18:38:25 +0200 Subject: [PATCH] gallivm: faster iround implementation for sse2 sse2 supports round to nearest directly (or rather, assuming default nearest rounding mode in MXCSR). Use intrinsic to use this rather than round (sse41) or bit manipulation whenever possible. --- src/gallium/auxiliary/gallivm/lp_bld_arit.c | 54 ++++++++++++++++++++- 1 file changed, 53 insertions(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/gallivm/lp_bld_arit.c b/src/gallium/auxiliary/gallivm/lp_bld_arit.c index 4f108f6e818..6ab13506e15 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_arit.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_arit.c @@ -1053,6 +1053,54 @@ lp_build_round_sse41(struct lp_build_context *bld, } +static INLINE LLVMValueRef +lp_build_iround_nearest_sse2(struct lp_build_context *bld, + LLVMValueRef a) +{ + const struct lp_type type = bld->type; + LLVMTypeRef i32t = LLVMInt32Type(); + LLVMTypeRef ret_type = lp_build_int_vec_type(type); + const char *intrinsic; + LLVMValueRef res; + + assert(type.floating); + /* using the double precision conversions is a bit more complicated */ + assert(type.width == 32); + + assert(lp_check_value(type, a)); + assert(util_cpu_caps.has_sse2); + + /* This is relying on MXCSR rounding mode, which should always be nearest. */ + if (type.length == 1) { + LLVMTypeRef vec_type; + LLVMValueRef undef; + LLVMValueRef arg; + LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0); + + vec_type = LLVMVectorType(bld->elem_type, 4); + + intrinsic = "llvm.x86.sse.cvtss2si"; + + undef = LLVMGetUndef(vec_type); + + arg = LLVMBuildInsertElement(bld->builder, undef, a, index0, ""); + + res = lp_build_intrinsic_unary(bld->builder, intrinsic, + ret_type, arg); + } + else { + assert(type.width*type.length == 128); + + intrinsic = "llvm.x86.sse2.cvtps2dq"; + + res = lp_build_intrinsic_unary(bld->builder, intrinsic, + ret_type, a); + } + + return res; +} + + /** * Return the integer part of a float (vector) value (== round toward zero). * The returned value is a float (vector). @@ -1217,7 +1265,11 @@ lp_build_iround(struct lp_build_context *bld, assert(lp_check_value(type, a)); - if (util_cpu_caps.has_sse4_1 && + if (util_cpu_caps.has_sse2 && + ((type.width == 32) && (type.length == 1 || type.length == 4))) { + return lp_build_iround_nearest_sse2(bld, a); + } + else if (util_cpu_caps.has_sse4_1 && (type.length == 1 || type.width*type.length == 128)) { res = lp_build_round_sse41(bld, a, LP_BUILD_ROUND_SSE41_NEAREST); } -- 2.30.2