From cb5bd7d4d49d84f694c9851c0a5a08f158bd3e43 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 8 Mar 2009 20:53:41 -0600 Subject: [PATCH] mesa: switch texel fetch functions from GLchan to GLfloat --- src/mesa/main/texformat.c | 252 ++++++++++++++--------------- src/mesa/main/texformat_tmp.h | 294 ++++++++++++++++------------------ 2 files changed, 266 insertions(+), 280 deletions(-) diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 0d60e5ebd34..3286922f6f6 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -793,12 +793,12 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { 0, /* StencilBits */ 4, /* TexelBytes */ _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - fetch_texel_1d_rgba8888, /* FetchTexel1D */ - fetch_texel_2d_rgba8888, /* FetchTexel2D */ - fetch_texel_3d_rgba8888, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */ store_texel_rgba8888 /* StoreTexel */ }; @@ -817,12 +817,12 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = { 0, /* StencilBits */ 4, /* TexelBytes */ _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */ - fetch_texel_2d_rgba8888_rev, /* FetchTexel2D */ - fetch_texel_3d_rgba8888_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */ store_texel_rgba8888_rev /* StoreTexel */ }; @@ -841,12 +841,12 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { 0, /* StencilBits */ 4, /* TexelBytes */ _mesa_texstore_argb8888, /* StoreTexImageFunc */ - fetch_texel_1d_argb8888, /* FetchTexel1D */ - fetch_texel_2d_argb8888, /* FetchTexel2D */ - fetch_texel_3d_argb8888, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb8888, /* FetchTexel1Df */ + fetch_texel_2d_f_argb8888, /* FetchTexel2Df */ + fetch_texel_3d_f_argb8888, /* FetchTexel3Df */ store_texel_argb8888 /* StoreTexel */ }; @@ -865,12 +865,12 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = { 0, /* StencilBits */ 4, /* TexelBytes */ _mesa_texstore_argb8888, /* StoreTexImageFunc */ - fetch_texel_1d_argb8888_rev, /* FetchTexel1D */ - fetch_texel_2d_argb8888_rev, /* FetchTexel2D */ - fetch_texel_3d_argb8888_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */ store_texel_argb8888_rev /* StoreTexel */ }; @@ -889,12 +889,12 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { 0, /* StencilBits */ 3, /* TexelBytes */ _mesa_texstore_rgb888, /* StoreTexImageFunc */ - fetch_texel_1d_rgb888, /* FetchTexel1D */ - fetch_texel_2d_rgb888, /* FetchTexel2D */ - fetch_texel_3d_rgb888, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgb888, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb888, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb888, /* FetchTexel3Df */ store_texel_rgb888 /* StoreTexel */ }; @@ -913,12 +913,12 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { 0, /* StencilBits */ 3, /* TexelBytes */ _mesa_texstore_bgr888, /* StoreTexImageFunc */ - fetch_texel_1d_bgr888, /* FetchTexel1D */ - fetch_texel_2d_bgr888, /* FetchTexel2D */ - fetch_texel_3d_bgr888, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_bgr888, /* FetchTexel1Df */ + fetch_texel_2d_f_bgr888, /* FetchTexel2Df */ + fetch_texel_3d_f_bgr888, /* FetchTexel3Df */ store_texel_bgr888 /* StoreTexel */ }; @@ -937,12 +937,12 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_rgb565, /* StoreTexImageFunc */ - fetch_texel_1d_rgb565, /* FetchTexel1D */ - fetch_texel_2d_rgb565, /* FetchTexel2D */ - fetch_texel_3d_rgb565, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgb565, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb565, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb565, /* FetchTexel3Df */ store_texel_rgb565 /* StoreTexel */ }; @@ -961,12 +961,12 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_rgb565, /* StoreTexImageFunc */ - fetch_texel_1d_rgb565_rev, /* FetchTexel1D */ - fetch_texel_2d_rgb565_rev, /* FetchTexel2D */ - fetch_texel_3d_rgb565_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */ store_texel_rgb565_rev /* StoreTexel */ }; @@ -985,12 +985,12 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_rgba4444, /* StoreTexImageFunc */ - fetch_texel_1d_rgba4444, /* FetchTexel1D */ - fetch_texel_2d_rgba4444, /* FetchTexel2D */ - fetch_texel_3d_rgba4444, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgba4444, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba4444, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba4444, /* FetchTexel3Df */ store_texel_rgba4444 /* StoreTexel */ }; @@ -1009,12 +1009,12 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_argb4444, /* StoreTexImageFunc */ - fetch_texel_1d_argb4444, /* FetchTexel1D */ - fetch_texel_2d_argb4444, /* FetchTexel2D */ - fetch_texel_3d_argb4444, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb4444, /* FetchTexel1Df */ + fetch_texel_2d_f_argb4444, /* FetchTexel2Df */ + fetch_texel_3d_f_argb4444, /* FetchTexel3Df */ store_texel_argb4444 /* StoreTexel */ }; @@ -1033,12 +1033,12 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_argb4444, /* StoreTexImageFunc */ - fetch_texel_1d_argb4444_rev, /* FetchTexel1D */ - fetch_texel_2d_argb4444_rev, /* FetchTexel2D */ - fetch_texel_3d_argb4444_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */ store_texel_argb4444_rev /* StoreTexel */ }; @@ -1057,12 +1057,12 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_rgba5551, /* StoreTexImageFunc */ - fetch_texel_1d_rgba5551, /* FetchTexel1D */ - fetch_texel_2d_rgba5551, /* FetchTexel2D */ - fetch_texel_3d_rgba5551, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgba5551, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba5551, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba5551, /* FetchTexel3Df */ store_texel_rgba5551 /* StoreTexel */ }; @@ -1081,12 +1081,12 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_argb1555, /* StoreTexImageFunc */ - fetch_texel_1d_argb1555, /* FetchTexel1D */ - fetch_texel_2d_argb1555, /* FetchTexel2D */ - fetch_texel_3d_argb1555, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb1555, /* FetchTexel1Df */ + fetch_texel_2d_f_argb1555, /* FetchTexel2Df */ + fetch_texel_3d_f_argb1555, /* FetchTexel3Df */ store_texel_argb1555 /* StoreTexel */ }; @@ -1105,12 +1105,12 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_argb1555, /* StoreTexImageFunc */ - fetch_texel_1d_argb1555_rev, /* FetchTexel1D */ - fetch_texel_2d_argb1555_rev, /* FetchTexel2D */ - fetch_texel_3d_argb1555_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */ store_texel_argb1555_rev /* StoreTexel */ }; @@ -1129,12 +1129,12 @@ const struct gl_texture_format _mesa_texformat_al88 = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_al88, /* StoreTexImageFunc */ - fetch_texel_1d_al88, /* FetchTexel1D */ - fetch_texel_2d_al88, /* FetchTexel2D */ - fetch_texel_3d_al88, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_al88, /* FetchTexel1Df */ + fetch_texel_2d_f_al88, /* FetchTexel2Df */ + fetch_texel_3d_f_al88, /* FetchTexel3Df */ store_texel_al88 /* StoreTexel */ }; @@ -1153,12 +1153,12 @@ const struct gl_texture_format _mesa_texformat_al88_rev = { 0, /* StencilBits */ 2, /* TexelBytes */ _mesa_texstore_al88, /* StoreTexImageFunc */ - fetch_texel_1d_al88_rev, /* FetchTexel1D */ - fetch_texel_2d_al88_rev, /* FetchTexel2D */ - fetch_texel_3d_al88_rev, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */ + fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */ + fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */ store_texel_al88_rev /* StoreTexel */ }; @@ -1177,12 +1177,12 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { 0, /* StencilBits */ 1, /* TexelBytes */ _mesa_texstore_rgb332, /* StoreTexImageFunc */ - fetch_texel_1d_rgb332, /* FetchTexel1D */ - fetch_texel_2d_rgb332, /* FetchTexel2D */ - fetch_texel_3d_rgb332, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_rgb332, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb332, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb332, /* FetchTexel3Df */ store_texel_rgb332 /* StoreTexel */ }; @@ -1201,12 +1201,12 @@ const struct gl_texture_format _mesa_texformat_a8 = { 0, /* StencilBits */ 1, /* TexelBytes */ _mesa_texstore_a8, /* StoreTexImageFunc */ - fetch_texel_1d_a8, /* FetchTexel1D */ - fetch_texel_2d_a8, /* FetchTexel2D */ - fetch_texel_3d_a8, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_a8, /* FetchTexel1Df */ + fetch_texel_2d_f_a8, /* FetchTexel2Df */ + fetch_texel_3d_f_a8, /* FetchTexel3Df */ store_texel_a8 /* StoreTexel */ }; @@ -1225,12 +1225,12 @@ const struct gl_texture_format _mesa_texformat_l8 = { 0, /* StencilBits */ 1, /* TexelBytes */ _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_l8, /* FetchTexel1D */ - fetch_texel_2d_l8, /* FetchTexel2D */ - fetch_texel_3d_l8, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_l8, /* FetchTexel1Df */ + fetch_texel_2d_f_l8, /* FetchTexel2Df */ + fetch_texel_3d_f_l8, /* FetchTexel3Df */ store_texel_l8 /* StoreTexel */ }; @@ -1249,12 +1249,12 @@ const struct gl_texture_format _mesa_texformat_i8 = { 0, /* StencilBits */ 1, /* TexelBytes */ _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - fetch_texel_1d_i8, /* FetchTexel1D */ - fetch_texel_2d_i8, /* FetchTexel2D */ - fetch_texel_3d_i8, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_i8, /* FetchTexel1Df */ + fetch_texel_2d_f_i8, /* FetchTexel2Df */ + fetch_texel_3d_f_i8, /* FetchTexel3Df */ store_texel_i8 /* StoreTexel */ }; @@ -1273,12 +1273,12 @@ const struct gl_texture_format _mesa_texformat_ci8 = { 0, /* StencilBits */ 1, /* TexelBytes */ _mesa_texstore_ci8, /* StoreTexImageFunc */ - fetch_texel_1d_ci8, /* FetchTexel1D */ - fetch_texel_2d_ci8, /* FetchTexel2D */ - fetch_texel_3d_ci8, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_ci8, /* FetchTexel1Df */ + fetch_texel_2d_f_ci8, /* FetchTexel2Df */ + fetch_texel_3d_f_ci8, /* FetchTexel3Df */ store_texel_ci8 /* StoreTexel */ }; diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index ae57baf9222..b9e34f71e89 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -606,17 +606,19 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA8888 ******************************************************/ -/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ -static void FETCH(rgba8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ +static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } + + #if DIM == 3 static void store_texel_rgba8888(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) @@ -631,14 +633,14 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA888_REV ***************************************************/ /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } #if DIM == 3 @@ -655,14 +657,14 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ -static void FETCH(argb8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } #if DIM == 3 @@ -678,15 +680,15 @@ static void store_texel_argb8888(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB8888_REV **************************************************/ -/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */ -static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) ); - texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } #if DIM == 3 @@ -703,14 +705,14 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ -static void FETCH(rgb888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[ACOMP] = CHAN_MAX; + texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -729,14 +731,14 @@ static void store_texel_rgb888(struct gl_texture_image *texImage, /* MESA_FORMAT_BGR888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ -static void FETCH(bgr888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[2] ); - texel[ACOMP] = CHAN_MAX; + texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -758,15 +760,15 @@ static void store_texel_bgr888(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB565 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ -static void FETCH(rgb565)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = CHAN_MAX; + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); + texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -783,15 +785,15 @@ static void store_texel_rgb565(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB565_REV ****************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ -static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = CHAN_MAX; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -807,15 +809,15 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA4444 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(rgba4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); + texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); } #if DIM == 3 @@ -832,15 +834,15 @@ static void store_texel_rgba4444(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB4444 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(argb4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); + texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); } #if DIM == 3 @@ -857,14 +859,14 @@ static void store_texel_argb4444(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB4444_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ -static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); + texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); } #if DIM == 3 @@ -880,15 +882,15 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGBA5551 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(rgba5551)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xf8) | ((s >> 8) & 0x7) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 2) & 0xf8) | ((s >> 3) & 0x7) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s) & 0x01) ? 255 : 0); + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s ) & 0x01) * 1.0F; } #if DIM == 3 @@ -904,15 +906,15 @@ static void store_texel_rgba5551(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB1555 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(argb1555)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); + texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; } #if DIM == 3 @@ -929,15 +931,15 @@ static void store_texel_argb1555(struct gl_texture_image *texImage, /* MESA_FORMAT_ARGB1555_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ -static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); } #if DIM == 3 @@ -954,14 +956,14 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_AL88 **********************************************************/ /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ -static void FETCH(al88)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_al88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff ); - texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 ); + texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); } #if DIM == 3 @@ -978,14 +980,14 @@ static void store_texel_al88(struct gl_texture_image *texImage, /* MESA_FORMAT_AL88_REV ******************************************************/ /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ -static void FETCH(al88_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 ); - texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); } #if DIM == 3 @@ -1002,17 +1004,15 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage, /* MESA_FORMAT_RGB332 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ -static void FETCH(rgb332)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - static const GLubyte lut2to8[4] = {0, 85, 170, 255}; - static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255}; const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); const GLubyte s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] ); - texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] ); - texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s ) & 0x3] ); - texel[ACOMP] = CHAN_MAX; + texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); + texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); + texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -1029,14 +1029,14 @@ static void store_texel_rgb332(struct gl_texture_image *texImage, /* MESA_FORMAT_A8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(a8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_a8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = 0; - texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); + texel[BCOMP] = 0.0F; + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } #if DIM == 3 @@ -1053,14 +1053,14 @@ static void store_texel_a8(struct gl_texture_image *texImage, /* MESA_FORMAT_L8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ -static void FETCH(l8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_l8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[ACOMP] = CHAN_MAX; + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; } #if DIM == 3 @@ -1077,14 +1077,14 @@ static void store_texel_l8(struct gl_texture_image *texImage, /* MESA_FORMAT_I8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ -static void FETCH(i8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_i8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = - texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } #if DIM == 3 @@ -1103,12 +1103,11 @@ static void store_texel_i8(struct gl_texture_image *texImage, /* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a * color table, and return 4 GLchans. */ -static void FETCH(ci8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +static void FETCH(f_ci8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); const struct gl_color_table *palette; - GLubyte texelUB[4]; GLuint index; GET_CURRENT_CONTEXT(ctx); @@ -1125,61 +1124,48 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage, index = (*src) & (palette->Size - 1); { - const GLubyte *table = palette->TableUB; + const GLfloat *table = palette->TableF; switch (palette->_BaseFormat) { case GL_ALPHA: - texelUB[RCOMP] = - texelUB[GCOMP] = - texelUB[BCOMP] = 0; - texelUB[ACOMP] = table[index]; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = table[index]; break;; case GL_LUMINANCE: - texelUB[RCOMP] = - texelUB[GCOMP] = - texelUB[BCOMP] = table[index]; - texelUB[ACOMP] = 255; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index]; + texel[ACOMP] = 1.0F; break; case GL_INTENSITY: - texelUB[RCOMP] = - texelUB[GCOMP] = - texelUB[BCOMP] = - texelUB[ACOMP] = table[index]; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = table[index]; break;; case GL_LUMINANCE_ALPHA: - texelUB[RCOMP] = - texelUB[GCOMP] = - texelUB[BCOMP] = table[index * 2 + 0]; - texelUB[ACOMP] = table[index * 2 + 1]; + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index * 2 + 0]; + texel[ACOMP] = table[index * 2 + 1]; break;; case GL_RGB: - texelUB[RCOMP] = table[index * 3 + 0]; - texelUB[GCOMP] = table[index * 3 + 1]; - texelUB[BCOMP] = table[index * 3 + 2]; - texelUB[ACOMP] = 255; + texel[RCOMP] = table[index * 3 + 0]; + texel[GCOMP] = table[index * 3 + 1]; + texel[BCOMP] = table[index * 3 + 2]; + texel[ACOMP] = 1.0F; break;; case GL_RGBA: - texelUB[RCOMP] = table[index * 4 + 0]; - texelUB[GCOMP] = table[index * 4 + 1]; - texelUB[BCOMP] = table[index * 4 + 2]; - texelUB[ACOMP] = table[index * 4 + 3]; + texel[RCOMP] = table[index * 4 + 0]; + texel[GCOMP] = table[index * 4 + 1]; + texel[BCOMP] = table[index * 4 + 2]; + texel[ACOMP] = table[index * 4 + 3]; break;; default: _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); return; } -#if CHAN_TYPE == GL_UNSIGNED_BYTE - COPY_4UBV(texel, texelUB); -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - texel[0] = UBYTE_TO_USHORT(texelUB[0]); - texel[1] = UBYTE_TO_USHORT(texelUB[1]); - texel[2] = UBYTE_TO_USHORT(texelUB[2]); - texel[3] = UBYTE_TO_USHORT(texelUB[3]); -#else - texel[0] = UBYTE_TO_FLOAT(texelUB[0]); - texel[1] = UBYTE_TO_FLOAT(texelUB[1]); - texel[2] = UBYTE_TO_FLOAT(texelUB[2]); - texel[3] = UBYTE_TO_FLOAT(texelUB[3]); -#endif } } -- 2.30.2