From cc4188895be5525fa15c8b64b8338f901eda82fc Mon Sep 17 00:00:00 2001
From: Andreas Boll
Date: Tue, 12 Jun 2012 09:05:33 +0200
Subject: [PATCH] docs: use id instead of
Signed-off-by: Brian Paul
---
docs/dispatch.html | 9 ++----
docs/faq.html | 68 +++++++++++++++++++++-----------------------
docs/install.html | 21 +++++---------
docs/repository.html | 9 ++----
docs/shading.html | 29 ++++++-------------
5 files changed, 54 insertions(+), 82 deletions(-)
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 4f48e9454d9..1d3283aa6cc 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -47,8 +47,7 @@ differnt GL context current. This means that poor old glVertex3fv
has to know which GL context is current in the thread where it is being
called.
-
-2. Overview of Mesa's Implementation
+2. Overview of Mesa's Implementation
Mesa uses two per-thread pointers. The first pointer stores the address
of the context current in the thread, and the second pointer stores the
@@ -246,8 +245,7 @@ step is to add the correct #ifdef magic to
src/mesa/glapi/glapi_dispatch.c to prevent the C version of the
dispatch functions from being built.
-
-3.4. Fixed-Length Dispatch Stubs
+3.4. Fixed-Length Dispatch Stubs
To implement glXGetProcAddress, Mesa stores a table that
associates function names with pointers to those functions. This table is
@@ -266,8 +264,7 @@ dispatch stub.
src/mesa/glapi/glapi.c just before glprocs.h is
included.
-
-4. Automatic Generation of Dispatch Stubs
+4. Automatic Generation of Dispatch Stubs