From ccc6a48ec5be0a748d77d56168ba90e2784b0a33 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 8 Apr 2020 15:43:47 +1000 Subject: [PATCH] gallivm/draw: calloc prim id toavoid undef Otherwise masked off channels can access random bad memory Reviewed-by: Roland Scheidegger Part-of: --- src/gallium/auxiliary/draw/draw_gs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 9cfec4dcf11..0cbead3f9ac 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -880,7 +880,7 @@ draw_create_geometry_shader(struct draw_context *draw, gs->llvm_emitted_primitives = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size); gs->llvm_emitted_vertices = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size); - gs->llvm_prim_ids = align_malloc(vector_size, vector_size); + gs->llvm_prim_ids = align_calloc(vector_size, vector_size); gs->fetch_outputs = llvm_fetch_gs_outputs; gs->fetch_inputs = llvm_fetch_gs_input; -- 2.30.2