From cce3864046be104933fd4f1bb7a4b36092ff4925 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 7 Dec 2015 05:38:00 +0000 Subject: [PATCH] r600: handle geometry dynamic input array index This fixes: glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test my profanity. We need to load the AR register with the value from the index reg Cc: "11.0 11.1" Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_shader.c | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index daf22fc1e2f..3c65610a788 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -1488,8 +1488,17 @@ static int fetch_gs_input(struct r600_shader_ctx *ctx, struct tgsi_full_src_regi int treg[3]; struct r600_bytecode_alu alu; int r, i; - - /* you have got to be shitting me - + unsigned addr_reg; + addr_reg = get_address_file_reg(ctx, src->DimIndirect.Index); + if (src->DimIndirect.Index > 0) { + r = single_alu_op2(ctx, ALU_OP1_MOV, + ctx->bc->ar_reg, 0, + addr_reg, 0, + 0, 0); + if (r) + return r; + } + /* we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt. at least this is what fglrx seems to do. */ for (i = 0; i < 3; i++) { -- 2.30.2