From cce6e30613f8a7c28c83a5e0411689d6184cbf8f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 1 May 2013 19:15:32 -0600 Subject: [PATCH] mesa: adjust PRIM_x constants for geometry shaders These values pertain to display lists, and the new types of geometry shader primitives can be used in display lists. And add new PRIM_MAX constant for follow-on changes. Reviewed-by: Jose Fonseca --- src/mesa/main/mtypes.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 89e00e32dc8..14b3c5beda0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -85,9 +85,10 @@ struct set_entry; /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) +#define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY +#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1) +#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2) +#define PRIM_UNKNOWN (PRIM_MAX + 3) -- 2.30.2