From ccf963ed2984a77a25915adbf2d87ddfacc27cb5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sat, 24 Jun 2017 22:39:01 +0200 Subject: [PATCH] radeonsi: don't flush and wait for CB after depth-only rendering MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Nicolai Hähnle --- src/gallium/drivers/radeonsi/si_state.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 0f39ede0c7e..b236bed3065 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -2535,8 +2535,11 @@ static void si_set_framebuffer_state(struct pipe_context *ctx, * (after FMASK decompression). Shader write -> FB read transitions * cannot happen for MSAA textures, because MSAA shader images are * not supported. + * + * Only flush and wait for CB if there is actually a bound color buffer. */ - if (sctx->framebuffer.nr_samples <= 1) { + if (sctx->framebuffer.nr_samples <= 1 && + sctx->framebuffer.state.nr_cbufs) { sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 | SI_CONTEXT_INV_GLOBAL_L2 | SI_CONTEXT_FLUSH_AND_INV_CB; -- 2.30.2