From cdaaf8e107010624bed4abdf9553c0ef63c8b708 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Dec 2008 10:55:40 -0700 Subject: [PATCH] mesa: fix vertex program test in get_fp_input_mask() We were accidentally using the fixed-function logic when a vertex shader was being used. --- src/mesa/main/texenvprogram.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index c279956f2a2..b99bcb1774b 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -215,9 +215,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) else if (ctx->RenderMode == GL_FEEDBACK) { fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); } - else if (!ctx->VertexProgram._Enabled || - !ctx->VertexProgram._Current) { - + else if (!ctx->VertexProgram._Current) { /* Fixed function logic */ GLbitfield varying_inputs = ctx->varying_vp_inputs; -- 2.30.2