From cdeac002677774b14b78bb234aa082bbc499f933 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 21 Feb 2018 14:36:09 +1100 Subject: [PATCH] nir: remove old assert This was originally intended to make sure the remap location was not -1. However the code has changed alot since then, the location is now never set to -1 and we also handle components meaning this old assert has been doing comparisions with the pointer to the array of component data. Reviewed-by: Ian Romanick Reviewed-by: Iago Toral Quiroga Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105183 --- src/compiler/nir/nir_linking_helpers.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 6459c6a24d2..2b0a2668a33 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -283,7 +283,6 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage, if (var->data.location >= VARYING_SLOT_VAR0 && var->data.location - VARYING_SLOT_VAR0 < 32) { assert(var->data.location - VARYING_SLOT_VAR0 < 32); - assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0); const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { -- 2.30.2