From ce6dd69697ae62d9336bbd4f5808bc4d75cdcc04 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Fri, 29 Nov 2013 18:49:44 -0500 Subject: [PATCH] nouveau: avoid leaking fences while waiting This fixes a memory leak in some situations. Also avoids emitting an extra fence if the kick handler does the call to nouveau_fence_next itself. Signed-off-by: Ilia Mirkin Cc: "9.2 10.0" --- src/gallium/drivers/nouveau/nouveau_fence.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/gallium/drivers/nouveau/nouveau_fence.c b/src/gallium/drivers/nouveau/nouveau_fence.c index dea146ce65f..c6867104adb 100644 --- a/src/gallium/drivers/nouveau/nouveau_fence.c +++ b/src/gallium/drivers/nouveau/nouveau_fence.c @@ -189,16 +189,15 @@ nouveau_fence_wait(struct nouveau_fence *fence) /* wtf, someone is waiting on a fence in flush_notify handler? */ assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING); - if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) { + if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) nouveau_fence_emit(fence); - if (fence == screen->fence.current) - nouveau_fence_new(screen, &screen->fence.current, FALSE); - } - if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) { + if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel)) return FALSE; - } + + if (fence == screen->fence.current) + nouveau_fence_next(screen); do { nouveau_fence_update(screen, FALSE); -- 2.30.2