From cf0b4a30fc536f3744bce209d4b356fe82f2e6a3 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Wed, 6 Mar 2013 16:08:58 +0000 Subject: [PATCH] Unreference sampler object when it's currently bound to texture unit. This change specifically unbinds a sampler object from the texture unit if it's bound to a unit. The spec calls for default object when deleting sampler objects which are currently bound. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane Reviewed-by: Brian Paul --- src/mesa/main/samplerobj.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c index 319a444d7f9..4664cc34053 100644 --- a/src/mesa/main/samplerobj.c +++ b/src/mesa/main/samplerobj.c @@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) for (i = 0; i < count; i++) { if (samplers[i]) { + GLuint j; struct gl_sampler_object *sampObj = _mesa_lookup_samplerobj(ctx, samplers[i]); + if (sampObj) { + /* If the sampler is currently bound, unbind it. */ + for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) { + if (ctx->Texture.Unit[j].Sampler == sampObj) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL); + } + } + /* The ID is immediately freed for re-use */ _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); /* But the object exists until its reference count goes to zero */ -- 2.30.2