From cf363ba30746ee0fd46b97986ea9fd753e093039 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Fri, 2 Nov 2007 07:02:15 -0400 Subject: [PATCH] Add debugging ifdefs to make it less verbose --- src/mesa/pipe/softpipe/sp_quad_fs.c | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c index f51054ef2b9..3d9dad02968 100644 --- a/src/mesa/pipe/softpipe/sp_quad_fs.c +++ b/src/mesa/pipe/softpipe/sp_quad_fs.c @@ -159,6 +159,7 @@ shade_quad( } } +#define DLLVM 0 static void shade_quad_llvm(struct quad_stage *qs, struct quad_header *quad) @@ -181,23 +182,28 @@ shade_quad_llvm(struct quad_stage *qs, inputs[1][0][1] = fy; inputs[2][0][1] = fy + 1.0f; inputs[3][0][1] = fy + 1.0f; +#if DLLVM printf("MASK = %d\n", quad->mask); +#endif gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef); +#if DLLVM for (int i = 0; i < 4; ++i) { for (int j = 0; j < 2; ++j) { printf("IN(%d,%d) [%f %f %f %f]\n", i, j, inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]); } } +#endif /*quad->mask &=*/ gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs, softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], qss->samplers, softpipe->sampler_units); - +#if DLLVM printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n", dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3], dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]); +#endif /* store result color */ if (qss->colorOutSlot >= 0) { @@ -212,6 +218,7 @@ shade_quad_llvm(struct quad_stage *qs, quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3]; } } +#if DLLVM for (int i = 0; i < QUAD_SIZE; ++i) { printf("Q%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot, quad->outputs.color[0][i], @@ -219,6 +226,7 @@ shade_quad_llvm(struct quad_stage *qs, quad->outputs.color[2][i], quad->outputs.color[3][i]); } +#endif /* store result Z */ if (qss->depthOutSlot >= 0) { @@ -235,11 +243,13 @@ shade_quad_llvm(struct quad_stage *qs, quad->outputs.depth[i] = inputs[i][0][2]; } } +#if DLLVM printf("D [%f, %f, %f, %f] mask = %d\n", quad->outputs.depth[0], quad->outputs.depth[1], quad->outputs.depth[2], quad->outputs.depth[3], quad->mask); +#endif /* shader may cull fragments */ if( quad->mask ) { -- 2.30.2