From cf37ba34301374aecf16fea659ac70b000a11a55 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 18 Aug 2010 13:20:58 -0700 Subject: [PATCH] glsl: Refresh autogenerated file builtin_function.cpp. --- src/glsl/builtin_function.cpp | 20951 ++++++++++---------------------- 1 file changed, 6743 insertions(+), 14208 deletions(-) diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 8f375cf47d9..b4138d0af76 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -4718,2413 +4718,1414 @@ static const char *prototypes_for_120_vert = "(function radians\n" " (signature float\n" " (parameters\n" - " (declare (in ) float degrees@0x1db60b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float degrees))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 degrees@0x1db6430)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 degrees))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 degrees@0x1db6610)\n" - 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" )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec2 x@0x1deb920)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 x@0x1debb00)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec4 x@0x1debce0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) float x@0x1debec0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec2 x@0x1dec240)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec3 x@0x1dec420)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 x@0x1dec600)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) vec4 x))\n" + " ())))" ; static const char *functions_for_120_vert [] = { builtin_clamp, @@ -7207,76 +6208,45 @@ static const char *prototypes_for_EXT_texture_array_frag = "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArray sampler@0xd79bd0)\n" - " (declare (in ) vec2 coord@0xd79ce0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArray sampler@0xd7a070)\n" - " (declare (in ) vec2 coord@0xd7a180)\n" - " (declare (in ) float bias@0xd7a290)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function texture2DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArray sampler@0xd7a470)\n" - " (declare (in ) vec3 coord@0xd7a580)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArray sampler@0xd7a910)\n" - " (declare (in ) vec3 coord@0xd7aa20)\n" - " (declare (in ) float bias@0xd7ab30)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow1DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArrayShadow sampler@0xd7ad10)\n" - " (declare (in ) vec3 coord@0xd7ae20)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArrayShadow sampler@0xd7b1b0)\n" - " (declare (in ) vec3 coord@0xd7b2c0)\n" - " (declare (in ) float bias@0xd7b3d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow2DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArrayShadow sampler@0xd7b5b0)\n" - " (declare (in ) vec4 coord@0xd7b6c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" ; static const char *functions_for_EXT_texture_array_frag [] = { builtin_shadow2DArray, @@ -7289,2224 +6259,1301 @@ static const char *prototypes_for_110_vert = "(function radians\n" " (signature float\n" " (parameters\n" - " (declare (in ) float degrees@0x26861c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float degrees))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 degrees@0x2686540)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 degrees))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 degrees@0x2686720)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 degrees))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 degrees@0x2686900)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" - " (declare (in ) float radians@0x2686ae0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float radians))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 radians@0x2686e60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 radians))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 radians@0x2687040)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 radians))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 radians@0x2687220)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 radians))\n" + " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x2687400)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x2687780)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x2687960)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x2687b40)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function cos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x2687d20)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x26880a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x2688280)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x2688460)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function tan\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x2688640)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x26889c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x2688ba0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x2688d80)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function asin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x2688f60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x26892e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x26894c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x26896a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function acos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x2689880)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x2689c00)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x2689de0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x2689fc0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function atan\n" " (signature float\n" " (parameters\n" - " (declare (in ) float y@0x268a1a0)\n" - " (declare (in ) float x@0x268a2b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 y@0x268a630)\n" - " (declare (in ) vec2 x@0x268a740)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 y@0x268a920)\n" - 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"\n" + " (declare (in) vec4 y_over_x))\n" + " ()))\n" "(function pow\n" " (signature float\n" " (parameters\n" - " (declare (in ) float x@0x268b6c0)\n" - " (declare (in ) float y@0x268b7d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x)\n" + " (declare (in) float y))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 x@0x268bb50)\n" - " (declare (in ) vec2 y@0x268bc60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 x@0x268be40)\n" - " (declare (in ) vec3 y@0x268bf50)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 x@0x268c130)\n" - " (declare (in ) vec4 y@0x268c240)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ()))\n" "(function exp\n" " (signature float\n" " (parameters\n" - 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" (declare (in ) vec2 x@0x25f47d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec3 x@0x25f49b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec4 x@0x25f4b90)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) float x@0x25f4d70)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec2 x@0x25f50f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 x@0x25f52d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec4 x@0x25f54b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) float x@0x25f5690)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec2 x@0x25f5a10)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec3 x@0x25f5bf0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 x@0x25f5dd0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) vec4 x))\n" + " ())))" ; static const char *functions_for_110_frag [] = { builtin_clamp, @@ -11927,85 +9036,48 @@ static const char *prototypes_for_EXT_texture_array_vert = "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArray sampler@0x1bf6290)\n" - " (declare (in ) vec2 coord@0x1bf63a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" "(function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArray sampler@0x1bf6730)\n" - " (declare (in ) vec2 coord@0x1bf6840)\n" - " (declare (in ) float lod@0x1bf6950)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function texture2DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArray sampler@0x1bf6ce0)\n" - " (declare (in ) vec3 coord@0x1bf6df0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" "(function texture2DArrayLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArray sampler@0x1bf7180)\n" - " (declare (in ) vec3 coord@0x1bf7290)\n" - " (declare (in ) float lod@0x1bf73a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow1DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArrayShadow sampler@0x1bf7730)\n" - " (declare (in ) vec3 coord@0x1bf7840)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" "(function shadow1DArrayLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DArrayShadow sampler@0x1bf7bd0)\n" - " (declare (in ) vec3 coord@0x1bf7ce0)\n" - " (declare (in ) float lod@0x1bf7df0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow2DArray\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DArrayShadow sampler@0x1bf8180)\n" - " (declare (in ) vec4 coord@0x1bf8290)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" ; static const char *functions_for_EXT_texture_array_vert [] = { builtin_texture1DArrayLod, @@ -12021,4817 +9093,3062 @@ static const char *prototypes_for_130_frag = "(function radians\n" " (signature float\n" " (parameters\n" - " (declare (in ) float degrees@0x15ce070)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float degrees))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 degrees@0x15ce3f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 degrees))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 degrees@0x15ce5d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 degrees))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 degrees@0x15ce7b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" - " (declare (in ) float radians@0x15ce990)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float radians))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 radians@0x15ced10)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 radians))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 radians@0x15ceef0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 radians))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 radians@0x15cf0d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 radians))\n" + " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x15cf2b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x15cf630)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x15cf810)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x15cf9f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function cos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x15cfbd0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x15cff50)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x15d0130)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x15d0310)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function tan\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x15d04f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x15d0870)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x15d0a50)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x15d0c30)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function asin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x15d0e10)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x15d1190)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x15d1370)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x15d1550)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function acos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x15d1730)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x15d1ab0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x15d1c90)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x15d1e70)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function atan\n" " (signature float\n" " (parameters\n" - " (declare (in ) float y@0x15d2050)\n" - " (declare (in ) float x@0x15d2160)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 y@0x15d24e0)\n" - " (declare (in ) vec2 x@0x15d25f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 y@0x15d27d0)\n" - " (declare (in ) vec3 x@0x15d28e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 y@0x15d2ac0)\n" - " (declare (in ) vec4 x@0x15d2bd0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) float y_over_x@0x15d2db0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float y_over_x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 y_over_x@0x15d2fa0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 y_over_x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 y_over_x@0x15d3190)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 y_over_x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 y_over_x@0x15d3380)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 y_over_x))\n" + " ()))\n" + "(function sinh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function cosh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function tanh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function pow\n" " (signature float\n" " (parameters\n" - 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" (declare (in ) samplerCube sampler@0x1639b90)\n" - " (declare (in ) vec3 coord@0x1639ca0)\n" - " (declare (in ) float bias@0x1639db0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function textureCubeLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) samplerCube sampler@0x1639f90)\n" - " (declare (in ) vec3 coord@0x163a0a0)\n" - " (declare (in ) float lod@0x163a1b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow1D\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163a540)\n" - " (declare (in ) vec3 coord@0x163a650)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163b7c0)\n" - " (declare (in ) vec3 coord@0x163b8d0)\n" - " (declare (in ) float bias@0x163b9e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow2D\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163a9e0)\n" - " (declare (in ) vec3 coord@0x163aaf0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163bbc0)\n" - " (declare (in ) vec3 coord@0x163bcd0)\n" - " (declare (in ) float bias@0x163bde0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow1DProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163ae80)\n" - " (declare (in ) vec4 coord@0x163af90)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163bfc0)\n" - " (declare (in ) vec4 coord@0x163c0d0)\n" - " (declare (in ) float bias@0x163c1e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163b320)\n" - " (declare (in ) vec4 coord@0x163b430)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163c3c0)\n" - " (declare (in ) vec4 coord@0x163c4d0)\n" - " (declare (in ) float bias@0x163c5e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163c7c0)\n" - " (declare (in ) vec3 coord@0x163c8d0)\n" - " (declare (in ) float lod@0x163c9e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163cd70)\n" - " (declare (in ) vec3 coord@0x163ce80)\n" - " (declare (in ) float lod@0x163cf90)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x163d320)\n" - " (declare (in ) vec4 coord@0x163d430)\n" - " (declare (in ) float lod@0x163d540)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x163d8d0)\n" - " (declare (in ) vec4 coord@0x163d9e0)\n" - " (declare (in ) float lod@0x163daf0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function dFdx\n" " (signature float\n" " (parameters\n" - " (declare (in ) float p@0x163de80)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float p))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 p@0x163e200)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 p))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 p@0x163e3e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 p))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 p@0x163e5c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 p))\n" + " ()))\n" "(function dFdy\n" " (signature float\n" " (parameters\n" - " (declare (in ) float p@0x163e7a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float p))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 p@0x163eb20)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 p))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 p@0x163ed00)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 p))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 p@0x163eee0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 p))\n" + " ()))\n" "(function fwidth\n" " (signature float\n" " (parameters\n" - " (declare (in ) float p@0x163f0c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float p))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 p@0x163f440)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 p))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 p@0x163f620)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 p))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 p@0x163f800)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 p))\n" + " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" - " (declare (in ) float x@0x163f9e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec2 x@0x163fd60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec3 x@0x163ff40)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec4 x@0x1640120)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) float x@0x1640300)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 x@0x1640680)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec3 x@0x1640860)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec4 x@0x1640a40)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) float x@0x1640c20)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec2 x@0x1640fa0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 x@0x1641180)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec4 x@0x1641360)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) float x@0x1641540)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec2 x@0x16418c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec3 x@0x1641aa0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 x@0x1641c80)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) vec4 x))\n" + " ())))" ; static const char *functions_for_130_frag [] = { - builtin_clamp, - builtin_matrixCompMult, + builtin_all, builtin_textureProj, - builtin_noise2, - builtin_texture3DProjLod, - builtin_pow, - builtin_texture2DProj, builtin_fwidth, - builtin_greaterThanEqual, - builtin_sign, - builtin_texture3DProj, - builtin_textureProjLod, - builtin_texture, - builtin_texture2D, - builtin_equal, - builtin_faceforward, - builtin_tan, - builtin_shadow2DProj, + builtin_texture2DProj, builtin_shadow1DProjLod, - builtin_any, - builtin_shadow1DProj, - builtin_normalize, + builtin_texture3DLod, + builtin_mix, + builtin_texture, + builtin_degrees, + builtin_ceil, + builtin_texture1D, + builtin_not, + builtin_mod, + builtin_radians, + builtin_smoothstep, + builtin_textureProjGrad, + builtin_lessThan, + builtin_dFdy, + builtin_textureGrad, + builtin_clamp, + builtin_cosh, builtin_asin, builtin_texture1DProj, + builtin_dFdx, + builtin_shadow2DProj, + builtin_textureLod, + builtin_faceforward, + builtin_abs, + builtin_log2, + builtin_lessThanEqual, + builtin_transpose, + builtin_step, + builtin_sinh, + builtin_cos, + builtin_shadow2DProjLod, + builtin_equal, + builtin_length, + builtin_texelFetch, + builtin_matrixCompMult, + builtin_pow, + builtin_texture2DProjLod, + builtin_textureProjLod, builtin_log, - builtin_floor, builtin_exp2, - builtin_lessThan, - builtin_cross, - builtin_sqrt, - builtin_texture3DLod, - builtin_textureLod, builtin_fract, - builtin_abs, - builtin_degrees, builtin_shadow1DLod, - builtin_dFdx, + builtin_texture1DLod, + builtin_greaterThan, + builtin_texture3DProj, + builtin_sign, + builtin_inversesqrt, + builtin_distance, + builtin_refract, + builtin_tanh, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_greaterThanEqual, + builtin_texture3DProjLod, + builtin_tan, + builtin_any, + builtin_normalize, + builtin_shadow1DProj, + builtin_floor, + builtin_cross, + builtin_sqrt, + builtin_textureCubeLod, builtin_sin, builtin_shadow2D, builtin_shadow2DLod, - builtin_all, - builtin_log2, - builtin_textureGrad, builtin_atan, - builtin_notEqual, builtin_max, - builtin_lessThanEqual, - builtin_transpose, - builtin_outerProduct, - builtin_ceil, builtin_reflect, - builtin_textureCubeLod, - builtin_step, - builtin_texture1D, - builtin_greaterThan, builtin_texture3D, - builtin_shadow2DProjLod, - builtin_not, - builtin_texture2DProjLod, - builtin_dFdy, - builtin_inversesqrt, - builtin_mod, + builtin_acos, builtin_noise4, - builtin_distance, - builtin_cos, + builtin_notEqual, + builtin_outerProduct, builtin_shadow1D, builtin_noise1, - builtin_refract, + builtin_noise2, builtin_noise3, - builtin_texelFetch, builtin_min, - builtin_radians, - builtin_smoothstep, - builtin_textureProjGrad, - builtin_texture1DProjLod, builtin_textureCube, - builtin_length, - builtin_texture1DLod, - builtin_texture2DLod, builtin_exp, - builtin_acos, - builtin_mix, + builtin_texture2DLod, builtin_dot, }; static const char *prototypes_for_ARB_texture_rectangle_vert = @@ -16839,57 +12156,32 @@ static const char *prototypes_for_ARB_texture_rectangle_vert = "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0x7e97b0)\n" - " (declare (in ) vec2 coord@0x7e98c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0x7e9c50)\n" - " (declare (in ) vec3 coord@0x7e9d60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0x7ea0f0)\n" - " (declare (in ) vec4 coord@0x7ea200)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRectShadow sampler@0x7ea3e0)\n" - " (declare (in ) vec3 coord@0x7ea4f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRectShadow sampler@0x7ea880)\n" - " (declare (in ) vec4 coord@0x7ea990)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" ; static const char *functions_for_ARB_texture_rectangle_vert [] = { builtin_texture2DRect, @@ -16902,4652 +12194,2932 @@ static const char *prototypes_for_130_vert = "(function radians\n" " (signature float\n" " (parameters\n" - " (declare (in ) float degrees@0x1e1bfa0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float degrees))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 degrees@0x1e1c320)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 degrees))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 degrees@0x1e1c500)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 degrees))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 degrees@0x1e1c6e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" - " (declare (in ) float radians@0x1e1c8c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float radians))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 radians@0x1e1cc40)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 radians))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 radians@0x1e1ce20)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 radians))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 radians@0x1e1d000)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 radians))\n" + " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x1e1d1e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x1e1d560)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - 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" (declare (in ) float bias@0x1e8a390)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x1e894d0)\n" - " (declare (in ) vec4 coord@0x1e895e0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x1e8a570)\n" - " (declare (in ) vec4 coord@0x1e8a680)\n" - " (declare (in ) float bias@0x1e8a790)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x1e8a970)\n" - " (declare (in ) vec3 coord@0x1e8aa80)\n" - " (declare (in ) float lod@0x1e8ab90)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x1e8af20)\n" - " (declare (in ) vec3 coord@0x1e8b030)\n" - " (declare (in ) float lod@0x1e8b140)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler1DShadow sampler@0x1e8b4d0)\n" - " (declare (in ) vec4 coord@0x1e8b5e0)\n" - " (declare (in ) float lod@0x1e8b6f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DShadow sampler@0x1e8ba80)\n" - " (declare (in ) vec4 coord@0x1e8bb90)\n" - " (declare (in ) float lod@0x1e8bca0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" - " (declare (in ) float x@0x1e8c030)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec2 x@0x1e8c3b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec3 x@0x1e8c590)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature float\n" " (parameters\n" - " (declare (in ) vec4 x@0x1e8c770)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) float x@0x1e8c950)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 x@0x1e8ccd0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec3 x@0x1e8ceb0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec4 x@0x1e8d090)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) float x@0x1e8d270)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec2 x@0x1e8d5f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 x@0x1e8d7d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec4 x@0x1e8d9b0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 x))\n" + " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) float x@0x1e8db90)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec2 x@0x1e8df10)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec3 x@0x1e8e0f0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 x))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 x@0x1e8e2d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) vec4 x))\n" + " ())))" ; static const char *functions_for_130_vert [] = { builtin_clamp, + builtin_shadow2DLod, builtin_matrixCompMult, builtin_textureProj, builtin_noise2, @@ -21555,7 +15127,7 @@ static const char *functions_for_130_vert [] = { builtin_pow, builtin_texture2DProj, builtin_greaterThanEqual, - builtin_sign, + builtin_cosh, builtin_texture3DProj, builtin_textureProjLod, builtin_texture, @@ -21585,7 +15157,8 @@ static const char *functions_for_130_vert [] = { builtin_ftransform, builtin_sin, builtin_shadow2D, - builtin_shadow2DLod, + builtin_noise3, + builtin_texture2DProjLod, builtin_all, builtin_log2, builtin_textureGrad, @@ -21602,9 +15175,10 @@ static const char *functions_for_130_vert [] = { builtin_texture1D, builtin_greaterThan, builtin_texture3D, + builtin_sinh, builtin_shadow2DProjLod, builtin_not, - builtin_texture2DProjLod, + builtin_sign, builtin_inversesqrt, builtin_mod, builtin_noise4, @@ -21613,7 +15187,7 @@ static const char *functions_for_130_vert [] = { builtin_shadow1D, builtin_noise1, builtin_refract, - builtin_noise3, + builtin_tanh, builtin_texelFetch, builtin_min, builtin_radians, @@ -21634,57 +15208,32 @@ static const char *prototypes_for_ARB_texture_rectangle_frag = "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0xd610f0)\n" - " (declare (in ) vec2 coord@0xd61200)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0xd61590)\n" - " (declare (in ) vec3 coord@0xd616a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRect sampler@0xd61a30)\n" - " (declare (in ) vec4 coord@0xd61b40)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRectShadow sampler@0xd61d20)\n" - " (declare (in ) vec3 coord@0xd61e30)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) sampler2DRectShadow sampler@0xd621c0)\n" - " (declare (in ) vec4 coord@0xd622d0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" ; static const char *functions_for_ARB_texture_rectangle_frag [] = { builtin_texture2DRect, @@ -21697,2464 +15246,1450 @@ static const char *prototypes_for_120_frag = "(function radians\n" " (signature float\n" " (parameters\n" - " (declare (in ) float degrees@0x20d2340)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float degrees))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 degrees@0x20d26c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 degrees))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 degrees@0x20d28a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 degrees))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 degrees@0x20d2a80)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" - " (declare (in ) float radians@0x20d2c60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float radians))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 radians@0x20d2fe0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 radians))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 radians@0x20d31c0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 radians))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 radians@0x20d33a0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 radians))\n" + " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x20d3580)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" - " (parameters\n" - " (declare (in ) vec2 angle@0x20d3900)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x20d3ae0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x20d3cc0)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function cos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x20d3ea0)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x20d4220)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x20d4400)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - 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" (declare (in ) vec2 angle@0x20d5460)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x20d5640)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - " (declare (in ) vec4 angle@0x20d5820)\n" - " )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" + " (declare (in) vec4 angle))\n" + " ()))\n" "(function acos\n" " (signature float\n" " (parameters\n" - " (declare (in ) float angle@0x20d5a00)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) float angle))\n" + " ())\n" " (signature vec2\n" " (parameters\n" - " (declare (in ) vec2 angle@0x20d5d80)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec2 angle))\n" + " ())\n" " (signature vec3\n" " (parameters\n" - " (declare (in ) vec3 angle@0x20d5f60)\n" - " )\n" - " (\n" - " ))\n" - "\n" + " (declare (in) vec3 angle))\n" + " ())\n" " (signature vec4\n" " (parameters\n" - 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" )\n" - " (\n" - " ))\n" - "\n" - ")\n" - "\n" - "\n" - ")" + " (declare (in) vec4 x))\n" + " ())))" ; static const char *functions_for_120_frag [] = { builtin_clamp, -- 2.30.2