From d0258ca59dd529799092d768eec52c6cad7321c8 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Wed, 31 Mar 2010 14:05:55 +0100 Subject: [PATCH] python/tests: Run trhough tests randomly. --- progs/gallium/python/tests/base.py | 2 +- progs/gallium/python/tests/texture_blit.py | 105 ++++++++++----------- 2 files changed, 52 insertions(+), 55 deletions(-) diff --git a/progs/gallium/python/tests/base.py b/progs/gallium/python/tests/base.py index 6296eb58504..8c55e3ae5d5 100755 --- a/progs/gallium/python/tests/base.py +++ b/progs/gallium/python/tests/base.py @@ -43,7 +43,7 @@ from gallium import * # Enumerate all pixel formats formats = {} for name, value in globals().items(): - if name.startswith("PIPE_FORMAT_") and isinstance(value, int) and name != "PIPE_FORMAT_COUNT": + if name.startswith("PIPE_FORMAT_") and isinstance(value, int) and name not in ("PIPE_FORMAT_NONE", "PIPE_FORMAT_COUNT"): formats[value] = name def make_image(width, height, rgba): diff --git a/progs/gallium/python/tests/texture_blit.py b/progs/gallium/python/tests/texture_blit.py index 63686463fa5..a2e62c89ee3 100755 --- a/progs/gallium/python/tests/texture_blit.py +++ b/progs/gallium/python/tests/texture_blit.py @@ -28,6 +28,8 @@ ########################################################################## +import random + from gallium import * from base import * @@ -550,6 +552,8 @@ class TextureDepthSampleTest(TestCase): def main(): + random.seed(0xdead3eef) + dev = Device() suite = TestSuite() @@ -574,62 +578,55 @@ def main(): ] ctx = dev.context_create() + + n = 10000 - for format in formats.iterkeys(): - if format == PIPE_FORMAT_NONE: - continue + for i in range(n): + format = random.choice(formats.keys()) if not util_format_is_depth_or_stencil(format): - for target in targets: - for size in sizes: - if target == PIPE_TEXTURE_3D: - depth = size - else: - depth = 1 - for face in faces: - if target != PIPE_TEXTURE_CUBE and face: - continue - levels = lods(size) - for last_level in range(levels): - for level in range(0, last_level + 1): - zslice = 0 - while zslice < depth >> level: - test = TextureColorSampleTest( - dev = dev, - ctx = ctx, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) - zslice = (zslice + 1)*2 - 1 - else: - target = PIPE_TEXTURE_2D - depth = 1 - face = 0 - last_level = 0 - level = 0 - zslice = 0 - for size in sizes: - test = TextureDepthSampleTest( - dev = dev, - ctx = ctx, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) + is_depth_or_stencil = util_format_is_depth_or_stencil(format) + + if is_depth_or_stencil: + target = PIPE_TEXTURE_2D + else: + target = random.choice(targets) + + size = random.choice(sizes) + + if target == PIPE_TEXTURE_3D: + depth = size + else: + depth = 1 + + if target == PIPE_TEXTURE_CUBE: + face =random.choice(faces) + else: + face = PIPE_TEX_FACE_POS_X + + levels = lods(size) + last_level = random.randint(0, levels - 1) + level = random.randint(0, last_level) + zslice = random.randint(0, max(depth >> level, 1) - 1) + + if is_depth_or_stencil: + klass = TextureDepthSampleTest + else: + klass = TextureColorSampleTest + + test = klass( + dev = dev, + ctx = ctx, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) suite.run() -- 2.30.2