From d0518c4c69b32815cbf6e850d47190bb57d25a0c Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 6 Jun 2013 02:43:51 +0200 Subject: [PATCH] llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectively These should just work, required by d3d10. Too large resources will get thrown out separately anyway. Reviewed-by: Brian Paul --- src/gallium/drivers/llvmpipe/lp_limits.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h index c7905b87e75..af31b3580e0 100644 --- a/src/gallium/drivers/llvmpipe/lp_limits.h +++ b/src/gallium/drivers/llvmpipe/lp_limits.h @@ -45,8 +45,8 @@ */ #define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */ #define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ -#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */ -#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */ +#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ +#define LP_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ #define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ -- 2.30.2