From d072a5f545a272e1b27bbc528b504617824fba78 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 12 Oct 2011 13:25:24 -0700 Subject: [PATCH] swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer. Reviewed-by: Brian Paul --- src/mesa/swrast/s_readpix.c | 72 +++++++++++++++++++++---------------- 1 file changed, 42 insertions(+), 30 deletions(-) diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 6de310b040a..4637bfb829f 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -451,6 +451,45 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx, return GL_TRUE; } +static void +slow_read_depth_stencil_pixels_separate(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *packing, + GLubyte *dst, int dstStride) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLubyte *depthMap, *stencilMap; + int depthStride, stencilStride, j; + + ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, + GL_MAP_READ_BIT, &depthMap, &depthStride); + ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, + GL_MAP_READ_BIT, &stencilMap, &stencilStride); + + for (j = 0; j < height; j++) { + GLstencil stencilVals[MAX_WIDTH]; + GLfloat depthVals[MAX_WIDTH]; + + _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); + _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, + stencilMap, stencilVals); + + _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst, + depthVals, stencilVals, packing); + + depthMap += depthStride; + stencilMap += stencilStride; + dst += dstStride; + } + + ctx->Driver.UnmapRenderbuffer(ctx, depthRb); + ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); +} + /** * Read combined depth/stencil values. @@ -468,16 +507,9 @@ read_depth_stencil_pixels(struct gl_context *ctx, = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; - struct gl_renderbuffer *depthRb, *stencilRb; GLubyte *dst; int dstStride; - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - if (!depthRb || !stencilRb) - return; - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, @@ -497,29 +529,9 @@ read_depth_stencil_pixels(struct gl_context *ctx, return; } - /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, - * or we need pixel transfer. - */ - { - GLint i; - - for (i = 0; i < height; i++) { - GLstencil stencilVals[MAX_WIDTH]; - GLuint *depthStencilDst = (GLuint *) (dst + dstStride * i); - - _swrast_read_stencil_span(ctx, stencilRb, width, - x, y + i, stencilVals); - - { - /* general case */ - GLfloat depthVals[MAX_WIDTH]; - _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, - depthVals); - _mesa_pack_depth_stencil_span(ctx, width, type, depthStencilDst, - depthVals, stencilVals, packing); - } - } - } + slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height, + type, packing, + dst, dstStride); } -- 2.30.2