From d1617b4088aafc58affde4e348f66c0d45286735 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Fri, 19 Feb 2016 09:18:41 +0100 Subject: [PATCH] glsl: Mark float constants as such So we don't generate double to float conversion code Reviewed-by: Kenneth Graunke --- src/compiler/glsl/ast_function.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp index 238993e24d0..2ed61de0b9f 100644 --- a/src/compiler/glsl/ast_function.cpp +++ b/src/compiler/glsl/ast_function.cpp @@ -1484,12 +1484,12 @@ emit_inline_matrix_constructor(const glsl_type *type, for (/* empty */; col < var->type->matrix_columns; col++) { ir_constant_data ident; - ident.f[0] = 0.0; - ident.f[1] = 0.0; - ident.f[2] = 0.0; - ident.f[3] = 0.0; + ident.f[0] = 0.0f; + ident.f[1] = 0.0f; + ident.f[2] = 0.0f; + ident.f[3] = 0.0f; - ident.f[col] = 1.0; + ident.f[col] = 1.0f; ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident); -- 2.30.2