From d1864273f2fb83c4c2afeb8a3eb84f44ada00b47 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Thu, 15 Nov 2012 20:36:55 +0000 Subject: [PATCH] draw: Use symbolic primitive names in debug output. Reviewed-by: Brian Paul --- src/gallium/auxiliary/draw/draw_gs.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 60e39520f8e..3b3ff21c6f7 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -424,9 +424,10 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, __FUNCTION__, num_input_verts, num_in_primitives); debug_printf("\tlinear = %d, prim_info->count = %d\n", input_prim->linear, input_prim->count); - debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n", - input_prim->prim, shader->input_primitive, - shader->output_primitive, + debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n", + u_prim_name(input_prim->prim), + u_prim_name(shader->input_primitive), + u_prim_name(shader->output_primitive), shader->max_output_vertices); #endif -- 2.30.2