From d20b79172df18b27c8b4e428119814ffef2c8494 Mon Sep 17 00:00:00 2001 From: Maciej Cencora Date: Sat, 21 Nov 2009 15:56:23 +0100 Subject: [PATCH] radeon: fix compressed mipmapped textures Tested on r300 only, other cards may require adjusting texture_compressed_row_align. --- .../dri/radeon/radeon_common_context.c | 2 +- .../drivers/dri/radeon/radeon_mipmap_tree.c | 49 +++++++++++-------- 2 files changed, 29 insertions(+), 22 deletions(-) diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 2a38c4599c6..71f70d724b9 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -262,7 +262,7 @@ GLboolean radeonInitContext(radeonContextPtr radeon, else radeon->texture_row_align = 32; radeon->texture_rect_row_align = 64; - radeon->texture_compressed_row_align = 64; + radeon->texture_compressed_row_align = 32; } radeon_init_dma(radeon); diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 0497fa7db50..a11b5b99799 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -37,26 +37,35 @@ #include "main/texobj.h" #include "radeon_texture.h" -static GLuint radeon_compressed_texture_size(GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - gl_format mesaFormat) +static unsigned get_aligned_compressed_row_stride( + gl_format format, + unsigned width, + unsigned minStride) { - GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth); - - if (mesaFormat == MESA_FORMAT_RGB_DXT1 || - mesaFormat == MESA_FORMAT_RGBA_DXT1) { - if (width + 3 < 8) /* width one block */ - size = size * 4; - else if (width + 3 < 16) - size = size * 2; - } else { - /* DXT3/5, 16 bytes per block */ - // WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n"); - if (width + 3 < 8) - size = size * 2; + const unsigned blockSize = _mesa_get_format_bytes(format); + unsigned blockWidth, blockHeight, numXBlocks; + + _mesa_get_format_block_size(format, &blockWidth, &blockHeight); + numXBlocks = (width + blockWidth - 1) / blockWidth; + + while (numXBlocks * blockSize < minStride) + { + ++numXBlocks; } - return size; + return numXBlocks * blockSize; +} + +static unsigned get_compressed_image_size( + gl_format format, + unsigned rowStride, + unsigned height) +{ + unsigned blockWidth, blockHeight; + + _mesa_get_format_block_size(format, &blockWidth, &blockHeight); + + return rowStride * ((height + blockHeight - 1) / blockHeight); } /** @@ -74,10 +83,8 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree /* Find image size in bytes */ if (_mesa_is_format_compressed(mt->mesaFormat)) { - /* TODO: Is this correct? Need test cases for compressed textures! */ - row_align = rmesa->texture_compressed_row_align - 1; - lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align; - lvl->size = radeon_compressed_texture_size(rmesa->glCtx, lvl->width, lvl->height, lvl->depth, mt->mesaFormat); + lvl->rowstride = get_aligned_compressed_row_stride(mt->mesaFormat, lvl->width, rmesa->texture_compressed_row_align); + lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, lvl->height); } else if (mt->target == GL_TEXTURE_RECTANGLE_NV) { row_align = rmesa->texture_rect_row_align - 1; lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align; -- 2.30.2