From d2a8b63a2c3963d670887ae442671b01b306632d Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 9 Jul 2019 08:27:30 +0200 Subject: [PATCH] radv: fix computing the number of ES VGPRS for TES on GFX10 Signed-off-by: Samuel Pitoiset Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index b6270136643..ec68f51901f 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -802,7 +802,8 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice, if (stage == MESA_SHADER_VERTEX) { es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0; } else if (stage == MESA_SHADER_TESS_EVAL) { - es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 2; + bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id; + es_vgpr_comp_cnt = enable_prim_id ? 3 : 2; } bool tes_triangles = stage == MESA_SHADER_TESS_EVAL && -- 2.30.2